#ifndef __GNET_GFACTIONRESOURCEBATTLEROLE_RPCDATA
#define __GNET_GFACTIONRESOURCEBATTLEROLE_RPCDATA

#include "rpcdefs.h"


namespace GNET
{
	class GFactionResourceBattleRole : public GNET::Rpc::Data
	{
	public:
		int roleid;
		unsigned char rank;

	public:
		GFactionResourceBattleRole ()
		{
		}

		GFactionResourceBattleRole(const GFactionResourceBattleRole &rhs)
			: roleid(rhs.roleid),rank(rhs.rank) { }

		Rpc::Data *Clone() const { return new GFactionResourceBattleRole(*this); }

		Rpc::Data& operator = (const Rpc::Data &rhs)
		{
			const GFactionResourceBattleRole *r = dynamic_cast<const GFactionResourceBattleRole *>(&rhs);
			if (r && r != this)
			{
				roleid = r->roleid;
				rank = r->rank;
			}
			return *this;
		}

		GFactionResourceBattleRole& operator = (const GFactionResourceBattleRole &rhs)
		{
			const GFactionResourceBattleRole *r = &rhs;
			if (r && r != this)
			{
				roleid = r->roleid;
				rank = r->rank;
			}
			return *this;
		}

		OctetsStream& marshal(OctetsStream & os) const
		{
			os << roleid;
			os << rank;
			return os;
		}

		const OctetsStream& unmarshal(const OctetsStream &os)
		{
			os >> roleid;
			os >> rank;
			return os;
		}

	};
};
#endif
