#ifndef __GNET_FETCHPLAYERDATARES_RPCDATA
#define __GNET_FETCHPLAYERDATARES_RPCDATA

#include "rpcdefs.h"

#include "crossplayerdata"

namespace GNET
{
	class FetchPlayerDataRes : public GNET::Rpc::Data
	{
	public:
		int retcode;
		CrossPlayerData data;

	public:
		FetchPlayerDataRes (int l_retcode = 0,const CrossPlayerData& l_data = CrossPlayerData())
			: retcode(l_retcode),data(l_data)
		{
		}

		FetchPlayerDataRes(const FetchPlayerDataRes &rhs)
			: retcode(rhs.retcode),data(rhs.data) { }

		Rpc::Data *Clone() const { return new FetchPlayerDataRes(*this); }

		Rpc::Data& operator = (const Rpc::Data &rhs)
		{
			const FetchPlayerDataRes *r = dynamic_cast<const FetchPlayerDataRes *>(&rhs);
			if (r && r != this)
			{
				retcode = r->retcode;
				data = r->data;
			}
			return *this;
		}

		FetchPlayerDataRes& operator = (const FetchPlayerDataRes &rhs)
		{
			const FetchPlayerDataRes *r = &rhs;
			if (r && r != this)
			{
				retcode = r->retcode;
				data = r->data;
			}
			return *this;
		}

		OctetsStream& marshal(OctetsStream & os) const
		{
			os << retcode;
			os << data;
			return os;
		}

		const OctetsStream& unmarshal(const OctetsStream &os)
		{
			os >> retcode;
			os >> data;
			return os;
		}

	};
};
#endif
