#ifndef __GNET_DBREWARDMATUREARG_RPCDATA
#define __GNET_DBREWARDMATUREARG_RPCDATA

#include "rpcdefs.h"

#include "grewarditem"

namespace GNET
{
	class DBRewardMatureArg : public GNET::Rpc::Data
	{
	public:
		int roleid;
		int userid;
		int bonus_reward;
		GRewardItemVector rewardlist;

	public:
		DBRewardMatureArg (int l_roleid = 0,int l_userid = 0,int l_bonus_reward = 0
			,const GRewardItemVector& l_rewardlist = GRewardItemVector())
			: roleid(l_roleid),userid(l_userid),bonus_reward(l_bonus_reward)
			,rewardlist(l_rewardlist)
		{
		}

		DBRewardMatureArg(const DBRewardMatureArg &rhs)
			: roleid(rhs.roleid),userid(rhs.userid),bonus_reward(rhs.bonus_reward),
			rewardlist(rhs.rewardlist) { }

		Rpc::Data *Clone() const { return new DBRewardMatureArg(*this); }

		Rpc::Data& operator = (const Rpc::Data &rhs)
		{
			const DBRewardMatureArg *r = dynamic_cast<const DBRewardMatureArg *>(&rhs);
			if (r && r != this)
			{
				roleid = r->roleid;
				userid = r->userid;
				bonus_reward = r->bonus_reward;
				rewardlist = r->rewardlist;
			}
			return *this;
		}

		DBRewardMatureArg& operator = (const DBRewardMatureArg &rhs)
		{
			const DBRewardMatureArg *r = &rhs;
			if (r && r != this)
			{
				roleid = r->roleid;
				userid = r->userid;
				bonus_reward = r->bonus_reward;
				rewardlist = r->rewardlist;
			}
			return *this;
		}

		OctetsStream& marshal(OctetsStream & os) const
		{
			os << roleid;
			os << userid;
			os << bonus_reward;
			os << rewardlist;
			return os;
		}

		const OctetsStream& unmarshal(const OctetsStream &os)
		{
			os >> roleid;
			os >> userid;
			os >> bonus_reward;
			os >> rewardlist;
			return os;
		}

	};
};
#endif
