#ifndef __GNET_DBGAMETALKROLEINFORES_RPCDATA
#define __GNET_DBGAMETALKROLEINFORES_RPCDATA

#include "rpcdefs.h"

#include "roleinfobean"

namespace GNET
{
	class DBGameTalkRoleInfoRes : public GNET::Rpc::Data
	{
	public:
		int retcode;
		RoleInfoBean info;

	public:
		DBGameTalkRoleInfoRes ()
		{
		}

		DBGameTalkRoleInfoRes(const DBGameTalkRoleInfoRes &rhs)
			: retcode(rhs.retcode),info(rhs.info) { }

		Rpc::Data *Clone() const { return new DBGameTalkRoleInfoRes(*this); }

		Rpc::Data& operator = (const Rpc::Data &rhs)
		{
			const DBGameTalkRoleInfoRes *r = dynamic_cast<const DBGameTalkRoleInfoRes *>(&rhs);
			if (r && r != this)
			{
				retcode = r->retcode;
				info = r->info;
			}
			return *this;
		}

		DBGameTalkRoleInfoRes& operator = (const DBGameTalkRoleInfoRes &rhs)
		{
			const DBGameTalkRoleInfoRes *r = &rhs;
			if (r && r != this)
			{
				retcode = r->retcode;
				info = r->info;
			}
			return *this;
		}

		OctetsStream& marshal(OctetsStream & os) const
		{
			os << retcode;
			os << info;
			return os;
		}

		const OctetsStream& unmarshal(const OctetsStream &os)
		{
			os >> retcode;
			os >> info;
			return os;
		}

	};
};
#endif
