#ifndef __GNET_DBCREATEROLEARG_RPCDATA
#define __GNET_DBCREATEROLEARG_RPCDATA

#include "rpcdefs.h"

#include "roleinfo"

namespace GNET
{
	class DBCreateRoleArg : public GNET::Rpc::Data
	{
	public:
		int userid;
		unsigned int logicuid;
		int roleid;
		RoleInfo roleinfo;
		int au_suggest_referrer;
		int player_suggest_referrer;

	public:
		DBCreateRoleArg (int l_userid = -1,unsigned int l_logicuid = 0,int l_roleid = -1
			,const RoleInfo& l_roleinfo = RoleInfo(),int l_au_suggest_referrer = 0,int l_player_suggest_referrer = 0)
			: userid(l_userid),logicuid(l_logicuid),roleid(l_roleid)
			,roleinfo(l_roleinfo),au_suggest_referrer(l_au_suggest_referrer),player_suggest_referrer(l_player_suggest_referrer)
		{
		}

		DBCreateRoleArg(const DBCreateRoleArg &rhs)
			: userid(rhs.userid),logicuid(rhs.logicuid),roleid(rhs.roleid),
			roleinfo(rhs.roleinfo),au_suggest_referrer(rhs.au_suggest_referrer),player_suggest_referrer(rhs.player_suggest_referrer) { }

		Rpc::Data *Clone() const { return new DBCreateRoleArg(*this); }

		Rpc::Data& operator = (const Rpc::Data &rhs)
		{
			const DBCreateRoleArg *r = dynamic_cast<const DBCreateRoleArg *>(&rhs);
			if (r && r != this)
			{
				userid = r->userid;
				logicuid = r->logicuid;
				roleid = r->roleid;
				roleinfo = r->roleinfo;
				au_suggest_referrer = r->au_suggest_referrer;
				player_suggest_referrer = r->player_suggest_referrer;
			}
			return *this;
		}

		DBCreateRoleArg& operator = (const DBCreateRoleArg &rhs)
		{
			const DBCreateRoleArg *r = &rhs;
			if (r && r != this)
			{
				userid = r->userid;
				logicuid = r->logicuid;
				roleid = r->roleid;
				roleinfo = r->roleinfo;
				au_suggest_referrer = r->au_suggest_referrer;
				player_suggest_referrer = r->player_suggest_referrer;
			}
			return *this;
		}

		OctetsStream& marshal(OctetsStream & os) const
		{
			os << userid;
			os << logicuid;
			os << roleid;
			os << roleinfo;
			os << au_suggest_referrer;
			os << player_suggest_referrer;
			return os;
		}

		const OctetsStream& unmarshal(const OctetsStream &os)
		{
			os >> userid;
			os >> logicuid;
			os >> roleid;
			os >> roleinfo;
			os >> au_suggest_referrer;
			os >> player_suggest_referrer;
			return os;
		}

	};
};
#endif
