#ifndef __GNET_BATTLEENDARG_RPCDATA
#define __GNET_BATTLEENDARG_RPCDATA

#include "rpcdefs.h"


namespace GNET
{
	class BattleEndArg : public GNET::Rpc::Data
	{
	public:
		int battle_id;
		int result;
		unsigned int defender;
		unsigned int attacker;

	public:
		BattleEndArg (int l_battle_id = 0,int l_result = 0,unsigned int l_defender = 0
			,unsigned int l_attacker = 0)
			: battle_id(l_battle_id),result(l_result),defender(l_defender)
			,attacker(l_attacker)
		{
		}

		BattleEndArg(const BattleEndArg &rhs)
			: battle_id(rhs.battle_id),result(rhs.result),defender(rhs.defender),
			attacker(rhs.attacker) { }

		Rpc::Data *Clone() const { return new BattleEndArg(*this); }

		Rpc::Data& operator = (const Rpc::Data &rhs)
		{
			const BattleEndArg *r = dynamic_cast<const BattleEndArg *>(&rhs);
			if (r && r != this)
			{
				battle_id = r->battle_id;
				result = r->result;
				defender = r->defender;
				attacker = r->attacker;
			}
			return *this;
		}

		BattleEndArg& operator = (const BattleEndArg &rhs)
		{
			const BattleEndArg *r = &rhs;
			if (r && r != this)
			{
				battle_id = r->battle_id;
				result = r->result;
				defender = r->defender;
				attacker = r->attacker;
			}
			return *this;
		}

		OctetsStream& marshal(OctetsStream & os) const
		{
			os << battle_id;
			os << result;
			os << defender;
			os << attacker;
			return os;
		}

		const OctetsStream& unmarshal(const OctetsStream &os)
		{
			os >> battle_id;
			os >> result;
			os >> defender;
			os >> attacker;
			return os;
		}

	};
};
#endif
