	public:
		int roleid;
		int battle_id;
		int world_tag;
		enum { PROTOCOL_TYPE = PROTOCOL_TANKBATTLEPLAYERENTER };
	public:
		TankBattlePlayerEnter() { type = PROTOCOL_TANKBATTLEPLAYERENTER; }
		TankBattlePlayerEnter(void*) : Protocol(PROTOCOL_TANKBATTLEPLAYERENTER) { }
		TankBattlePlayerEnter (int l_roleid,int l_battle_id,int l_world_tag)
			 : roleid(l_roleid),battle_id(l_battle_id),world_tag(l_world_tag)
		{
			type = PROTOCOL_TANKBATTLEPLAYERENTER;
		}

		TankBattlePlayerEnter(const TankBattlePlayerEnter &rhs)
			: Protocol(rhs),roleid(rhs.roleid),battle_id(rhs.battle_id),world_tag(rhs.world_tag) { }

		GNET::Protocol *Clone() const { return new TankBattlePlayerEnter(*this); }

		OctetsStream& marshal(OctetsStream & os) const
		{
			os << roleid;
			os << battle_id;
			os << world_tag;
			return os;
		}

		const OctetsStream& unmarshal(const OctetsStream &os)
		{
			os >> roleid;
			os >> battle_id;
			os >> world_tag;
			return os;
		}

		int PriorPolicy( ) const { return 1; }

		bool SizePolicy(size_t size) const { return size <= 64; }
