	public:
		IntVector rolelist;
		enum { PROTOCOL_TYPE = PROTOCOL_PLAYERFACTIONINFO };
	public:
		PlayerFactionInfo() { type = PROTOCOL_PLAYERFACTIONINFO; }
		PlayerFactionInfo(void*) : Protocol(PROTOCOL_PLAYERFACTIONINFO) { }
		PlayerFactionInfo (IntVector l_rolelist)
			 : rolelist(l_rolelist)
		{
			type = PROTOCOL_PLAYERFACTIONINFO;
		}

		PlayerFactionInfo(const PlayerFactionInfo &rhs)
			: Protocol(rhs),rolelist(rhs.rolelist) { }

		GNET::Protocol *Clone() const { return new PlayerFactionInfo(*this); }

		OctetsStream& marshal(OctetsStream & os) const
		{
			os << rolelist;
			return os;
		}

		const OctetsStream& unmarshal(const OctetsStream &os)
		{
			os >> rolelist;
			return os;
		}

		int PriorPolicy( ) const { return 1; }

		bool SizePolicy(size_t size) const { return size <= 10240; }
