	public:
		int retcode;
		unsigned int localsid;
		Octets rolename;
		int roleid;
		unsigned char reason;
		enum { PROTOCOL_TYPE = PROTOCOL_GETPLAYERIDBYNAME_RE };
	public:
		GetPlayerIDByName_Re() { type = PROTOCOL_GETPLAYERIDBYNAME_RE; }
		GetPlayerIDByName_Re(void*) : Protocol(PROTOCOL_GETPLAYERIDBYNAME_RE) { }
		GetPlayerIDByName_Re (int l_retcode,unsigned int l_localsid,const Octets& l_rolename,
			int l_roleid,unsigned char l_reason = 0)
			 : retcode(l_retcode),localsid(l_localsid),rolename(l_rolename)
			,roleid(l_roleid),reason(l_reason)
		{
			type = PROTOCOL_GETPLAYERIDBYNAME_RE;
		}

		GetPlayerIDByName_Re(const GetPlayerIDByName_Re &rhs)
			: Protocol(rhs),retcode(rhs.retcode),localsid(rhs.localsid),rolename(rhs.rolename)
			,roleid(rhs.roleid),reason(rhs.reason) { }

		GNET::Protocol *Clone() const { return new GetPlayerIDByName_Re(*this); }

		OctetsStream& marshal(OctetsStream & os) const
		{
			os << retcode;
			os << localsid;
			os << rolename;
			os << roleid;
			os << reason;
			return os;
		}

		const OctetsStream& unmarshal(const OctetsStream &os)
		{
			os >> retcode;
			os >> localsid;
			os >> rolename;
			os >> roleid;
			os >> reason;
			return os;
		}

		int PriorPolicy( ) const { return 1; }

		bool SizePolicy(size_t size) const { return size <= 64; }
