#ifndef __GNET_TANKBATTLEPLAYERSCOREINFO_RPCDATA
#define __GNET_TANKBATTLEPLAYERSCOREINFO_RPCDATA

#include "rpcdefs.h"


namespace GNET
{
	class TankBattlePlayerScoreInfo : public GNET::Rpc::Data
	{
	public:
		int roleid;
		int kill_cnt;
		int dead_cnt;
		int score;
		int rank;

	public:
		TankBattlePlayerScoreInfo (int l_roleid = 0,int l_kill_cnt = 0,int l_dead_cnt = 0
			,int l_score = 0,int l_rank = 0)
			: roleid(l_roleid),kill_cnt(l_kill_cnt),dead_cnt(l_dead_cnt)
			,score(l_score),rank(l_rank)
		{
		}

		TankBattlePlayerScoreInfo(const TankBattlePlayerScoreInfo &rhs)
			: roleid(rhs.roleid),kill_cnt(rhs.kill_cnt),dead_cnt(rhs.dead_cnt),
			score(rhs.score),rank(rhs.rank) { }

		Rpc::Data *Clone() const { return new TankBattlePlayerScoreInfo(*this); }

		Rpc::Data& operator = (const Rpc::Data &rhs)
		{
			const TankBattlePlayerScoreInfo *r = dynamic_cast<const TankBattlePlayerScoreInfo *>(&rhs);
			if (r && r != this)
			{
				roleid = r->roleid;
				kill_cnt = r->kill_cnt;
				dead_cnt = r->dead_cnt;
				score = r->score;
				rank = r->rank;
			}
			return *this;
		}

		TankBattlePlayerScoreInfo& operator = (const TankBattlePlayerScoreInfo &rhs)
		{
			const TankBattlePlayerScoreInfo *r = &rhs;
			if (r && r != this)
			{
				roleid = r->roleid;
				kill_cnt = r->kill_cnt;
				dead_cnt = r->dead_cnt;
				score = r->score;
				rank = r->rank;
			}
			return *this;
		}

		OctetsStream& marshal(OctetsStream & os) const
		{
			os << roleid;
			os << kill_cnt;
			os << dead_cnt;
			os << score;
			os << rank;
			return os;
		}

		const OctetsStream& unmarshal(const OctetsStream &os)
		{
			os >> roleid;
			os >> kill_cnt;
			os >> dead_cnt;
			os >> score;
			os >> rank;
			return os;
		}

	};
	typedef GNET::RpcDataVector<TankBattlePlayerScoreInfo>	TankBattlePlayerScoreInfoVector;
};
#endif
