| Build Log |
|
| Command Lines |
Creating temporary file "j:\repos\client\Angelica2Client\Angelica2\Angelica3D\Unicode_Debug\RSP0000142122421452.rsp" with contents [ /Od /I ".\header" /I "..\AngelicaMedia\Header" /I "..\Output\3rdsdk\include" /I "..\AngelicaFile\Header" /I "..\AngelicaCommon\Header" /D "WIN32" /D "_DEBUG" /D "_LIB" /D "UNICODE" /D "_CRT_SECURE_NO_WARNINGS" /D "_VC80_UPGRADE=0x0600" /D "_MBCS" /Gm /EHsc /RTC1 /MDd /Zc:forScope- /Fp".\Unicode_Debug/Angelica3D.pch" /Fo".\Unicode_Debug/" /Fd".\Unicode_Debug/" /W3 /c /ZI /TP /wd4996 .\Source\A3DBillBoard.cpp .\Source\A3DViewport.cpp .\Source\A3DOrthoCamera.cpp .\Source\A3DFrustum.cpp .\Source\A3DCameraBase.cpp .\Source\A3DCamera.cpp .\Source\A3DAdditionalView.cpp .\Source\A3DTrace.cpp .\Source\A3DMathUtility.cpp .\Source\A3DHermiteSpline.cpp .\Source\A3DCollision.cpp .\Source\A3DBezierSegment.cpp .\Source\A3DBezierPoint.cpp .\Source\A3DVertexShader.cpp .\Source\A3DTextureMan.cpp .\Source\A3DTexture.cpp .\Source\A3DShaderMan.cpp .\Source\A3DShader.cpp .\Source\A3DPixelShader.cpp .\Source\A3DPerlinNormalMap.cpp .\Source\A3DCubeTexture.cpp .\Source\A3DVSSRouteLoader.cpp .\Source\A3DRouteVSS.cpp .\Source\A3DPortal.cpp .\Source\A3DHorizonCull.cpp .\Source\A3DBSP.cpp .\Source\A3DSceneHull.cpp .\Source\A3DKDTree.cpp .\Source\A3DESPMove.cpp .\Source\A3DESP.cpp .\Source\A3DWaterWave.cpp .\Source\A3DWaterArea.cpp .\Source\A3DTerrainWaterSimpleAlphaRender.cpp .\Source\A3DTerrainWaterRender.cpp .\Source\A3DTerrainWater.cpp .\Source\A3DTerrainOutline.cpp .\Source\A3DTerrain2Trace.cpp .\Source\A3DTerrain2RenderAux.cpp .\Source\A3DTerrain2Render.cpp .\Source\A3DTerrain2LOD.cpp .\Source\A3DTerrain2LoaderB.cpp .\Source\A3DTerrain2LoaderA.cpp .\Source\A3DTerrain2Loader.cpp .\Source\A3DTerrain2Env.cpp .\Source\A3DTerrain2CullHC.cpp .\Source\A3DTerrain2Blk.cpp .\Source\A3DTerrain2.cpp .\Source\A3DTerrain.cpp .\Source\A3DScene.cpp .\Source\A3DIBLScene.cpp .\Source\A3DWorldCDS.cpp .\Source\A3DWorld.cpp .\Source\A3DWireCollector.cpp .\Source\A3DVertexCollector.cpp .\Source\A3DVectorComp.cpp .\Source\A3DSurfaceMan.cpp .\Source\A3DSurface.cpp .\Source\A3DStream.cpp .\Source\A3DSkySphere.cpp .\Source\A3DSkyGradient.cpp .\Source\A3DSkyBox.cpp .\Source\A3DSky.cpp .\Source\A3DShadowMap.cpp .\Source\A3DRenderTarget.cpp .\Source\A3DQuaternion.cpp .\Source\A3DPlants.cpp .\Source\A3DPI.cpp .\Source\A3DMatrix.cpp .\Source\A3DMaterial.cpp .\Source\A3DGeometry.cpp .\Source\A3DFuncs.cpp .\Source\A3DFlatCollector.cpp .\Source\A3DEngine.cpp .\Source\A3DDevice.cpp .\Source\A3DCoordinate.cpp .\Source\A3DControl.cpp .\Source\A3DConfig.cpp .\Source\A3DLightMan.cpp .\Source\A3DLightingEngine.cpp .\Source\A3DLight.cpp .\Source\A3DImgModelMan.cpp .\Source\A3DImgModel.cpp .\Source\A3DMoxMan.cpp .\Source\A3DModelMan.cpp .\Source\A3DModelCollector.cpp .\Source\A3DModel.cpp .\Source\A3DMeshSorter.cpp .\Source\A3DMeshMan.cpp .\Source\A3DMeshCollector.cpp .\Source\A3DMesh.cpp .\Source\A3DLitModelRender.cpp .\Source\A3DLitModel.cpp .\Source\A3DIBLMesh.cpp .\Source\A3DFrame.cpp .\Source\A3DTrackMan.cpp .\Source\A3DSuppleMesh.cpp .\Source\a3dskinrender.cpp .\Source\A3DSkinModelMan.cpp .\Source\A3DSkinModelAux.cpp .\Source\A3DSkinModelAct.cpp .\Source\A3DSkinModel.cpp .\Source\A3DSkinMeshMan.cpp .\Source\A3DSkinMesh.cpp .\Source\A3DSkinMan.cpp .\Source\A3DSkin.cpp .\Source\A3DSkeleton.cpp .\Source\A3DRigidMesh.cpp .\Source\A3DMuscleOrgan.cpp .\Source\A3DMuscleMesh.cpp .\Source\A3DMorphSkinMesh.cpp .\Source\A3DMorphRigidMesh.cpp .\Source\A3DMorphMesh.cpp .\Source\A3DMeshBase.cpp .\Source\A3DJoint.cpp .\Source\A3DIKSolver.cpp .\Source\A3DIKData.cpp .\Source\A3DController.cpp .\Source\A3DClothMesh.cpp .\Source\A3DBoneController.cpp .\Source\A3DBone.cpp .\Source\A3DAbsTrackMaker.cpp .\Source\A3DStringSet.cpp .\Source\A3DString.cpp .\Source\A3DGDI.cpp .\Source\A3DFontMan.cpp .\Source\A3DFont.cpp .\Source\A3DCursor.cpp .\Source\A2DSpriteTextures.cpp .\Source\A2DSpriteTexMan.cpp .\Source\A2DSpriteItem.cpp .\Source\A2DSpriteBuffer.cpp .\Source\A2DSprite.cpp .\Source\A3DTerrainMark.cpp .\Source\A3DSuperSpray.cpp .\Source\A3DSuperDecal.cpp .\Source\A3DStars.cpp .\Source\A3DSnow.cpp .\Source\A3DRain.cpp .\Source\A3DParticleSystem.cpp .\Source\A3DPArray.cpp .\Source\A3DLightning.cpp .\Source\A3DLensFlare.cpp .\Source\A3DLamp.cpp .\Source\A3DGraphicsFX.cpp .\Source\A3DGFXMan.cpp .\Source\A3DGFXCollector.cpp .\Source\A3DFlash.cpp .\Source\A3DDecal.cpp ] Creating command line "cl.exe @j:\repos\client\Angelica2Client\Angelica2\Angelica3D\Unicode_Debug\RSP0000142122421452.rsp /nologo /errorReport:prompt" Creating temporary file "j:\repos\client\Angelica2Client\Angelica2\Angelica3D\Unicode_Debug\RSP0000152122421452.rsp" with contents [ /OUT:"Unicode_Debug\Angelica3D_ud.lib" .\unicode_debug\A3DBillBoard.obj .\unicode_debug\A3DDecal.obj .\unicode_debug\A3DFlash.obj .\unicode_debug\A3DGFXCollector.obj .\unicode_debug\A3DGFXMan.obj .\unicode_debug\A3DGraphicsFX.obj .\unicode_debug\A3DLamp.obj .\unicode_debug\A3DLensFlare.obj .\unicode_debug\A3DLightning.obj .\unicode_debug\A3DPArray.obj .\unicode_debug\A3DParticleSystem.obj .\unicode_debug\A3DRain.obj .\unicode_debug\A3DSnow.obj .\unicode_debug\A3DStars.obj .\unicode_debug\A3DSuperDecal.obj .\unicode_debug\A3DSuperSpray.obj .\unicode_debug\A3DTerrainMark.obj .\unicode_debug\A2DSprite.obj .\unicode_debug\A2DSpriteBuffer.obj .\unicode_debug\A2DSpriteItem.obj .\unicode_debug\A2DSpriteTexMan.obj .\unicode_debug\A2DSpriteTextures.obj .\unicode_debug\A3DCursor.obj .\unicode_debug\A3DFont.obj .\unicode_debug\A3DFontMan.obj .\unicode_debug\A3DGDI.obj .\unicode_debug\A3DString.obj .\unicode_debug\A3DStringSet.obj .\unicode_debug\A3DAbsTrackMaker.obj .\unicode_debug\A3DBone.obj .\unicode_debug\A3DBoneController.obj .\unicode_debug\A3DClothMesh.obj .\unicode_debug\A3DController.obj .\unicode_debug\A3DIKData.obj .\unicode_debug\A3DIKSolver.obj .\unicode_debug\A3DJoint.obj .\unicode_debug\A3DMeshBase.obj .\unicode_debug\A3DMorphMesh.obj .\unicode_debug\A3DMorphRigidMesh.obj .\unicode_debug\A3DMorphSkinMesh.obj .\unicode_debug\A3DMuscleMesh.obj .\unicode_debug\A3DMuscleOrgan.obj .\unicode_debug\A3DRigidMesh.obj .\unicode_debug\A3DSkeleton.obj .\unicode_debug\A3DSkin.obj .\unicode_debug\A3DSkinMan.obj .\unicode_debug\A3DSkinMesh.obj .\unicode_debug\A3DSkinMeshMan.obj .\unicode_debug\A3DSkinModel.obj .\unicode_debug\A3DSkinModelAct.obj .\unicode_debug\A3DSkinModelAux.obj .\unicode_debug\A3DSkinModelMan.obj .\unicode_debug\A3DSkinRender.obj .\unicode_debug\A3DSuppleMesh.obj .\unicode_debug\A3DTrackMan.obj .\unicode_debug\A3DFrame.obj .\unicode_debug\A3DIBLMesh.obj .\unicode_debug\A3DLitModel.obj .\unicode_debug\A3DLitModelRender.obj .\unicode_debug\A3DMesh.obj .\unicode_debug\A3DMeshCollector.obj .\unicode_debug\A3DMeshMan.obj .\unicode_debug\A3DMeshSorter.obj .\unicode_debug\A3DModel.obj .\unicode_debug\A3DModelCollector.obj .\unicode_debug\A3DModelMan.obj .\unicode_debug\A3DMoxMan.obj .\unicode_debug\A3DImgModel.obj .\unicode_debug\A3DImgModelMan.obj .\unicode_debug\A3DLight.obj .\unicode_debug\A3DLightingEngine.obj .\unicode_debug\A3DLightMan.obj .\unicode_debug\A3DConfig.obj .\unicode_debug\A3DControl.obj .\unicode_debug\A3DCoordinate.obj .\unicode_debug\A3DDevice.obj .\unicode_debug\A3DEngine.obj .\unicode_debug\A3DFlatCollector.obj .\unicode_debug\A3DFuncs.obj .\unicode_debug\A3DGeometry.obj .\unicode_debug\A3DMaterial.obj .\unicode_debug\A3DMatrix.obj .\unicode_debug\A3DPI.obj .\unicode_debug\A3DPlants.obj .\unicode_debug\A3DQuaternion.obj .\unicode_debug\A3DRenderTarget.obj .\unicode_debug\A3DShadowMap.obj .\unicode_debug\A3DSky.obj .\unicode_debug\A3DSkyBox.obj .\unicode_debug\A3DSkyGradient.obj .\unicode_debug\A3DSkySphere.obj .\unicode_debug\A3DStream.obj .\unicode_debug\A3DSurface.obj .\unicode_debug\A3DSurfaceMan.obj .\unicode_debug\A3DVectorComp.obj .\unicode_debug\A3DVertexCollector.obj .\unicode_debug\A3DWireCollector.obj .\unicode_debug\A3DWorld.obj .\unicode_debug\A3DWorldCDS.obj .\unicode_debug\A3DIBLScene.obj .\unicode_debug\A3DScene.obj .\unicode_debug\A3DTerrain.obj .\unicode_debug\A3DTerrain2.obj .\unicode_debug\A3DTerrain2Blk.obj .\unicode_debug\A3DTerrain2CullHC.obj .\unicode_debug\A3DTerrain2Env.obj .\unicode_debug\A3DTerrain2Loader.obj .\unicode_debug\A3DTerrain2LoaderA.obj .\unicode_debug\A3DTerrain2LoaderB.obj .\unicode_debug\A3DTerrain2LOD.obj .\unicode_debug\A3DTerrain2Render.obj .\unicode_debug\A3DTerrain2RenderAux.obj .\unicode_debug\A3DTerrain2Trace.obj .\unicode_debug\A3DTerrainOutline.obj .\unicode_debug\A3DTerrainWater.obj .\unicode_debug\A3DTerrainWaterRender.obj .\unicode_debug\A3DTerrainWaterSimpleAlphaRender.obj .\unicode_debug\A3DWaterArea.obj .\unicode_debug\A3DWaterWave.obj .\unicode_debug\A3DESP.obj .\unicode_debug\A3DESPMove.obj .\unicode_debug\A3DKDTree.obj .\unicode_debug\A3DSceneHull.obj .\unicode_debug\A3DBSP.obj .\unicode_debug\A3DHorizonCull.obj .\unicode_debug\A3DPortal.obj .\unicode_debug\A3DRouteVSS.obj .\unicode_debug\A3DVSSRouteLoader.obj .\unicode_debug\A3DCubeTexture.obj .\unicode_debug\A3DPerlinNormalMap.obj .\unicode_debug\A3DPixelShader.obj .\unicode_debug\A3DShader.obj .\unicode_debug\A3DShaderMan.obj .\unicode_debug\A3DTexture.obj .\unicode_debug\A3DTextureMan.obj .\unicode_debug\A3DVertexShader.obj .\unicode_debug\A3DBezierPoint.obj .\unicode_debug\A3DBezierSegment.obj .\unicode_debug\A3DCollision.obj .\unicode_debug\A3DHermiteSpline.obj .\unicode_debug\A3DMathUtility.obj .\unicode_debug\A3DTrace.obj .\unicode_debug\A3DAdditionalView.obj .\unicode_debug\A3DCamera.obj .\unicode_debug\A3DCameraBase.obj .\unicode_debug\A3DFrustum.obj .\unicode_debug\A3DOrthoCamera.obj .\unicode_debug\A3DViewport.obj ] Creating command line "lib.exe @j:\repos\client\Angelica2Client\Angelica2\Angelica3D\Unicode_Debug\RSP0000152122421452.rsp /NOLOGO" Creating temporary file "j:\repos\client\Angelica2Client\Angelica2\Angelica3D\Unicode_Debug\BAT0000162122421452.bat" with contents [ @echo off echo copy libary into sdk folder copy j:\repos\client\angelica2client\angelica2\angelica3d\unicode_debug\Angelica3D_ud.lib ..\Output\a3dsdk\lib\Angelica3D_ud.lib echo copy headers into sdk folder copy .\header\*.h ..\Output\a3dsdk\include\*.h if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "j:\repos\client\Angelica2Client\Angelica2\Angelica3D\Unicode_Debug\BAT0000162122421452.bat" |
| Output Window |
Compiling...
A3DDecal.cpp
A3DFlash.cpp
A3DGFXCollector.cpp
A3DGFXMan.cpp
A3DGraphicsFX.cpp
A3DLamp.cpp
A3DLensFlare.cpp
A3DLightning.cpp
A3DPArray.cpp
A3DParticleSystem.cpp
A3DRain.cpp
A3DSnow.cpp
A3DStars.cpp
A3DSuperDecal.cpp
A3DSuperSpray.cpp
A3DTerrainMark.cpp
A2DSprite.cpp
A2DSpriteBuffer.cpp
j:\repos\client\angelica2client\angelica2\angelica3d\source\a2dspritebuffer.cpp(124) : warning C4244: 'argument' : conversion from 'DWORD' to 'float', possible loss of data
j:\repos\client\angelica2client\angelica2\angelica3d\source\a2dspritebuffer.cpp(124) : warning C4244: 'argument' : conversion from 'DWORD' to 'float', possible loss of data
A2DSpriteItem.cpp
j:\repos\client\angelica2client\angelica2\angelica3d\source\a2dspriteitem.cpp(196) : warning C4244: 'argument' : conversion from 'DWORD' to 'float', possible loss of data
j:\repos\client\angelica2client\angelica2\angelica3d\source\a2dspriteitem.cpp(196) : warning C4244: 'argument' : conversion from 'DWORD' to 'float', possible loss of data
j:\repos\client\angelica2client\angelica2\angelica3d\source\a2dspriteitem.cpp(365) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data
j:\repos\client\angelica2client\angelica2\angelica3d\source\a2dspriteitem.cpp(366) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data
j:\repos\client\angelica2client\angelica2\angelica3d\source\a2dspriteitem.cpp(367) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data
j:\repos\client\angelica2client\angelica2\angelica3d\source\a2dspriteitem.cpp(368) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data
A2DSpriteTexMan.cpp
Generating Code...
Compiling...
A2DSpriteTextures.cpp
A3DCursor.cpp
A3DFont.cpp
j:\repos\client\angelica2client\angelica2\angelica3d\source\a3dfont.cpp(753) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
j:\repos\client\angelica2client\angelica2\angelica3d\source\a3dfont.cpp(754) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
A3DFontMan.cpp
A3DGDI.cpp
A3DString.cpp
A3DStringSet.cpp
A3DAbsTrackMaker.cpp
A3DBone.cpp
A3DBoneController.cpp
A3DClothMesh.cpp
A3DController.cpp
A3DIKData.cpp
A3DIKSolver.cpp
A3DJoint.cpp
A3DMeshBase.cpp
A3DMorphMesh.cpp
A3DMorphRigidMesh.cpp
A3DMorphSkinMesh.cpp
A3DMuscleMesh.cpp
Generating Code...
Compiling...
A3DMuscleOrgan.cpp
j:\repos\client\angelica2client\angelica2\angelica3d\source\a3dmuscleorgan.cpp(620) : warning C4018: '<' : signed/unsigned mismatch
A3DRigidMesh.cpp
A3DSkeleton.cpp
A3DSkin.cpp
A3DSkinMan.cpp
A3DSkinMesh.cpp
A3DSkinMeshMan.cpp
A3DSkinModel.cpp
A3DSkinModelAct.cpp
A3DSkinModelAux.cpp
A3DSkinModelMan.cpp
a3dskinrender.cpp
A3DSuppleMesh.cpp
A3DTrackMan.cpp
A3DFrame.cpp
A3DIBLMesh.cpp
A3DLitModel.cpp
A3DLitModelRender.cpp
A3DMesh.cpp
A3DMeshCollector.cpp
Generating Code...
Compiling...
A3DMeshMan.cpp
A3DMeshSorter.cpp
A3DModel.cpp
A3DModelCollector.cpp
A3DModelMan.cpp
A3DMoxMan.cpp
A3DImgModel.cpp
A3DImgModelMan.cpp
A3DLight.cpp
A3DLightingEngine.cpp
A3DLightMan.cpp
A3DConfig.cpp
A3DControl.cpp
A3DCoordinate.cpp
A3DDevice.cpp
A3DEngine.cpp
A3DFlatCollector.cpp
A3DFuncs.cpp
A3DGeometry.cpp
A3DMaterial.cpp
Generating Code...
Compiling...
A3DMatrix.cpp
A3DPI.cpp
A3DPlants.cpp
A3DQuaternion.cpp
A3DRenderTarget.cpp
A3DShadowMap.cpp
A3DSky.cpp
A3DSkyBox.cpp
A3DSkyGradient.cpp
A3DSkySphere.cpp
A3DStream.cpp
A3DSurface.cpp
A3DSurfaceMan.cpp
A3DVectorComp.cpp
A3DVertexCollector.cpp
A3DWireCollector.cpp
j:\repos\client\angelica2client\angelica2\angelica3d\source\a3dwirecollector.cpp(452) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
j:\repos\client\angelica2client\angelica2\angelica3d\source\a3dwirecollector.cpp(485) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
j:\repos\client\angelica2client\angelica2\angelica3d\source\a3dwirecollector.cpp(799) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
j:\repos\client\angelica2client\angelica2\angelica3d\source\a3dwirecollector.cpp(799) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
j:\repos\client\angelica2client\angelica2\angelica3d\source\a3dwirecollector.cpp(800) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
j:\repos\client\angelica2client\angelica2\angelica3d\source\a3dwirecollector.cpp(800) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
j:\repos\client\angelica2client\angelica2\angelica3d\source\a3dwirecollector.cpp(801) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
j:\repos\client\angelica2client\angelica2\angelica3d\source\a3dwirecollector.cpp(801) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
j:\repos\client\angelica2client\angelica2\angelica3d\source\a3dwirecollector.cpp(802) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
j:\repos\client\angelica2client\angelica2\angelica3d\source\a3dwirecollector.cpp(802) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
A3DWorld.cpp
A3DWorldCDS.cpp
A3DIBLScene.cpp
A3DScene.cpp
Generating Code...
Compiling...
A3DTerrain.cpp
A3DTerrain2.cpp
A3DTerrain2Blk.cpp
A3DTerrain2CullHC.cpp
A3DTerrain2Env.cpp
A3DTerrain2Loader.cpp
A3DTerrain2LoaderA.cpp
A3DTerrain2LoaderB.cpp
A3DTerrain2LOD.cpp
A3DTerrain2Render.cpp
A3DTerrain2RenderAux.cpp
A3DTerrain2Trace.cpp
A3DTerrainOutline.cpp
A3DTerrainWater.cpp
A3DTerrainWaterRender.cpp
A3DTerrainWaterSimpleAlphaRender.cpp
A3DWaterArea.cpp
A3DWaterWave.cpp
A3DESP.cpp
A3DESPMove.cpp
Generating Code...
Compiling...
A3DKDTree.cpp
A3DSceneHull.cpp
A3DBSP.cpp
A3DHorizonCull.cpp
A3DPortal.cpp
A3DRouteVSS.cpp
A3DVSSRouteLoader.cpp
A3DCubeTexture.cpp
A3DPerlinNormalMap.cpp
A3DPixelShader.cpp
A3DShader.cpp
A3DShaderMan.cpp
A3DTexture.cpp
A3DTextureMan.cpp
A3DVertexShader.cpp
A3DBezierPoint.cpp
A3DBezierSegment.cpp
A3DCollision.cpp
A3DHermiteSpline.cpp
A3DMathUtility.cpp
Generating Code...
Compiling...
A3DTrace.cpp
A3DAdditionalView.cpp
A3DCamera.cpp
A3DCameraBase.cpp
A3DFrustum.cpp
A3DOrthoCamera.cpp
A3DViewport.cpp
A3DBillBoard.cpp
Generating Code...
Creating library...
Performing Custom Build Step
copy libary into sdk folder
1 file(s) copied.
copy headers into sdk folder
.\header\A2DSprite.h
.\header\A2DSpriteBuffer.h
.\header\A2DSpriteItem.h
.\header\A2DSpriteTexMan.h
.\header\A2DSpriteTextures.h
.\header\A3D.h
.\header\A3DAbsTrackMaker.h
.\header\A3DAdditionalView.h
.\header\A3DBezierPoint.h
.\header\A3DBezierSegment.h
.\header\A3DBillBoard.h
.\header\A3DBone.h
.\header\A3DBoneController.h
.\header\A3DBSP.h
.\header\A3DBSPFile.h
.\header\A3DCamera.h
.\header\A3DCameraBase.h
.\header\A3DCDS.h
.\header\A3DClassID.h
.\header\A3DClothMesh.h
.\header\A3DCollision.h
.\header\A3DConfig.h
.\header\A3DControl.h
.\header\A3DController.h
.\header\A3DCoordinate.h
.\header\A3DCubeTexture.h
.\header\A3DCursor.h
.\header\A3DDecal.h
.\header\A3DDevice.h
.\header\A3DDevObject.h
.\header\A3DEngine.h
.\header\A3DESP.h
.\header\A3DESPFile.h
.\header\A3DFlash.h
.\header\A3DFlatCollector.h
.\header\A3DFont.h
.\header\A3DFontMan.h
.\header\A3DFrame.h
.\header\A3DFrustum.h
.\header\A3DFuncs.h
.\header\A3DGDI.h
.\header\A3DGeometry.h
.\header\A3DGFXCollector.h
.\header\A3DGFXMan.h
.\header\A3DGraphicsFX.h
.\header\A3DHermiteSpline.h
.\header\A3DHorizonCull.h
.\header\A3DIBLMesh.h
.\header\A3DIBLScene.h
.\header\A3DIKData.h
.\header\A3DIKSolver.h
.\header\A3DImgModel.h
.\header\A3DImgModelMan.h
.\header\A3DJoint.h
.\header\A3DKDTree.h
.\header\A3DKDTreeFile.h
.\header\A3DLamp.h
.\header\A3DLensFlare.h
.\header\A3DLight.h
.\header\A3DLightingEngine.h
.\header\A3DLightMan.h
.\header\A3DLightning.h
.\header\A3DLitModel.h
.\header\A3DLitModelRender.h
.\header\A3DMacros.h
.\header\A3DMaterial.h
.\header\A3DMathUtility.h
.\header\A3DMatrix.h
.\header\A3DMesh.h
.\header\A3DMeshBase.h
.\header\A3DMeshCollector.h
.\header\A3DMeshMan.h
.\header\A3DMeshSorter.h
.\header\A3DModel.h
.\header\A3DModelCollector.h
.\header\A3DModelMan.h
.\header\A3DMorphMesh.h
.\header\A3DMorphRigidMesh.h
.\header\A3DMorphSkinMesh.h
.\header\A3DMoxMan.h
.\header\A3DMuscleMesh.h
.\header\A3DMuscleOrgan.h
.\header\A3DObject.h
.\header\A3DOrthoCamera.h
.\header\A3DPArray.h
.\header\A3DParticleSystem.h
.\header\A3DPerlinNormalMap.h
.\header\A3DPI.h
.\header\A3DPixelShader.h
.\header\A3DPlants.h
.\header\A3DPlatform.h
.\header\A3DPortal.h
.\header\A3DPortalFile.h
.\header\A3DQuaternion.h
.\header\A3DRain.h
.\header\A3DRenderTarget.h
.\header\A3DRigidMesh.h
.\header\A3DRouteVSS.h
.\header\A3DScene.h
.\header\A3DSceneHull.h
.\header\A3DSceneVisible.h
.\header\A3DShader.h
.\header\A3DShaderMan.h
.\header\A3DShadowMap.h
.\header\A3DSkeleton.h
.\header\A3DSkin.h
.\header\A3DSkinMan.h
.\header\A3DSkinMesh.h
.\header\A3DSkinMeshMan.h
.\header\A3DSkinModel.h
.\header\A3DSkinModelAct.h
.\header\A3DSkinModelAux.h
.\header\A3DSkinModelMan.h
.\header\A3DSkinRender.h
.\header\A3DSky.h
.\header\A3DSkyBox.h
.\header\A3DSkyGradient.h
.\header\A3DSkySphere.h
.\header\A3DSnow.h
.\header\A3DStars.h
.\header\A3DStream.h
.\header\A3DString.h
.\header\A3DStringSet.h
.\header\A3DSuperDecal.h
.\header\A3DSuperSpray.h
.\header\A3DSuppleMesh.h
.\header\A3DSurface.h
.\header\A3DSurfaceMan.h
.\header\A3DTerrain.h
.\header\A3DTerrain2.h
.\header\A3DTerrain2Blk.h
.\header\A3DTerrain2Cull.h
.\header\A3DTerrain2CullHC.h
.\header\A3DTerrain2Env.h
.\header\A3DTerrain2File.h
.\header\A3DTerrain2Loader.h
.\header\A3DTerrain2LoaderA.h
.\header\A3DTerrain2LoaderB.h
.\header\A3DTerrain2LOD.h
.\header\A3DTerrain2Render.h
.\header\A3DTerrainMark.h
.\header\A3DTerrainOutline.h
.\header\A3DTerrainWater.h
.\header\A3DTerrainWaterRender.h
.\header\A3DTerrainWaterSimpleAlphaRender.h
.\header\A3DTexture.h
.\header\A3DTextureMan.h
.\header\A3DTrace.h
.\header\A3DTrackData.h
.\header\A3DTrackMan.h
.\header\A3DTypes.h
.\header\A3DVector.h
.\header\A3DVertex.h
.\header\A3DVertexCollector.h
.\header\A3DVertexShader.h
.\header\A3DViewport.h
.\header\A3DVSDef.h
.\header\A3DVSSCommon.h
.\header\A3DVSSRouteLoader.h
.\header\A3DWaterArea.h
.\header\A3DWaterWave.h
.\header\A3DWireCollector.h
.\header\A3DWorld.h
.\header\A3DWorldCDS.h
164 file(s) copied.
|
| Results |
Build log was saved at "file://j:\repos\client\Angelica2Client\Angelica2\Angelica3D\Unicode_Debug\BuildLog.htm" Angelica3D - 0 error(s), 21 warning(s) |