#ifndef __GNET_GAMEZONELISTRES_RPCDATA
#define __GNET_GAMEZONELISTRES_RPCDATA

#include "rpcdefs.h"


namespace GNET
{
	class GameZoneListRes : public GNET::Rpc::Data
	{
	public:
		char retcode;
		char handle;
		IntOctetsVector games;
		ZoneVector zones;

	public:
		GameZoneListRes (char l_retcode = -1,char l_handle = 0)
			: retcode(l_retcode),handle(l_handle)
		{
		}

		GameZoneListRes(const GameZoneListRes &rhs)
			: retcode(rhs.retcode),handle(rhs.handle),games(rhs.games),
			zones(rhs.zones) { }

		Rpc::Data *Clone() const { return new GameZoneListRes(*this); }

		Rpc::Data& operator = (const Rpc::Data &rhs)
		{
			const GameZoneListRes *r = dynamic_cast<const GameZoneListRes *>(&rhs);
			if (r && r != this)
			{
				retcode = r->retcode;
				handle = r->handle;
				games = r->games;
				zones = r->zones;
			}
			return *this;
		}

		GameZoneListRes& operator = (const GameZoneListRes &rhs)
		{
			const GameZoneListRes *r = &rhs;
			if (r && r != this)
			{
				retcode = r->retcode;
				handle = r->handle;
				games = r->games;
				zones = r->zones;
			}
			return *this;
		}

		OctetsStream& marshal(OctetsStream & os) const
		{
			os << retcode;
			os << handle;
			os << games;
			os << zones;
			return os;
		}

		const OctetsStream& unmarshal(const OctetsStream &os)
		{
			os >> retcode;
			os >> handle;
			os >> games;
			os >> zones;
			return os;
		}

	};
};
#endif
