#ifndef __GNET_DBCOUNTRYBATTLEBONUSARG_RPCDATA
#define __GNET_DBCOUNTRYBATTLEBONUSARG_RPCDATA

#include "rpcdefs.h"

#include "groleinventory"

namespace GNET
{
	class DBCountryBattleBonusArg : public GNET::Rpc::Data
	{
	public:
		int roleid;
		unsigned int money;
		GRoleInventory item;

	public:
		DBCountryBattleBonusArg (int l_roleid = 0,unsigned int l_money = 0,const GRoleInventory& l_item = GRoleInventory())
			: roleid(l_roleid),money(l_money),item(l_item)
		{
		}

		DBCountryBattleBonusArg(const DBCountryBattleBonusArg &rhs)
			: roleid(rhs.roleid),money(rhs.money),item(rhs.item) { }

		Rpc::Data *Clone() const { return new DBCountryBattleBonusArg(*this); }

		Rpc::Data& operator = (const Rpc::Data &rhs)
		{
			const DBCountryBattleBonusArg *r = dynamic_cast<const DBCountryBattleBonusArg *>(&rhs);
			if (r && r != this)
			{
				roleid = r->roleid;
				money = r->money;
				item = r->item;
			}
			return *this;
		}

		DBCountryBattleBonusArg& operator = (const DBCountryBattleBonusArg &rhs)
		{
			const DBCountryBattleBonusArg *r = &rhs;
			if (r && r != this)
			{
				roleid = r->roleid;
				money = r->money;
				item = r->item;
			}
			return *this;
		}

		OctetsStream& marshal(OctetsStream & os) const
		{
			os << roleid;
			os << money;
			os << item;
			return os;
		}

		const OctetsStream& unmarshal(const OctetsStream &os)
		{
			os >> roleid;
			os >> money;
			os >> item;
			return os;
		}

	};
};
#endif
