	public:
		char status;
		OnlinePlayerStatusVector playerstatus_list;
		enum { PROTOCOL_TYPE = PROTOCOL_PLAYERSTATUSANNOUNCE };
	public:
		PlayerStatusAnnounce() { type = PROTOCOL_PLAYERSTATUSANNOUNCE; }
		PlayerStatusAnnounce(void*) : Protocol(PROTOCOL_PLAYERSTATUSANNOUNCE) { }
		PlayerStatusAnnounce (char l_status,OnlinePlayerStatusVector l_playerstatus_list)
			 : status(l_status),playerstatus_list(l_playerstatus_list)
		{
			type = PROTOCOL_PLAYERSTATUSANNOUNCE;
		}

		PlayerStatusAnnounce(const PlayerStatusAnnounce &rhs)
			: Protocol(rhs),status(rhs.status),playerstatus_list(rhs.playerstatus_list) { }

		GNET::Protocol *Clone() const { return new PlayerStatusAnnounce(*this); }

		OctetsStream& marshal(OctetsStream & os) const
		{
			os << status;
			os << playerstatus_list;
			return os;
		}

		const OctetsStream& unmarshal(const OctetsStream &os)
		{
			os >> status;
			os >> playerstatus_list;
			return os;
		}

		int PriorPolicy( ) const { return 1; }

		bool SizePolicy(size_t size) const { return size <= 204800; }
