	public:
		int localsid;
		int roleid;
		int friendid;
		enum { PROTOCOL_TYPE = PROTOCOL_PLAYERREQUITEFRIEND };
	public:
		PlayerRequiteFriend() { type = PROTOCOL_PLAYERREQUITEFRIEND; }
		PlayerRequiteFriend(void*) : Protocol(PROTOCOL_PLAYERREQUITEFRIEND) { }
		PlayerRequiteFriend (int l_localsid,int l_roleid,int l_friendid)
			 : localsid(l_localsid),roleid(l_roleid),friendid(l_friendid)
		{
			type = PROTOCOL_PLAYERREQUITEFRIEND;
		}

		PlayerRequiteFriend(const PlayerRequiteFriend &rhs)
			: Protocol(rhs),localsid(rhs.localsid),roleid(rhs.roleid),friendid(rhs.friendid) { }

		GNET::Protocol *Clone() const { return new PlayerRequiteFriend(*this); }

		OctetsStream& marshal(OctetsStream & os) const
		{
			os << localsid;
			os << roleid;
			os << friendid;
			return os;
		}

		const OctetsStream& unmarshal(const OctetsStream &os)
		{
			os >> localsid;
			os >> roleid;
			os >> friendid;
			return os;
		}

		int PriorPolicy( ) const { return 1; }

		bool SizePolicy(size_t size) const { return size <= 64; }
