#ifndef __SKILL_SFILTERDEF_H__
#define __SKILL_SFILTERDEF_H__

enum filter_class_id{
	CLASS_SLOW            = 4096,   // 减速，降低比率
	CLASS_SLEEP           = 4097,   // 睡眠
	CLASS_DIZZY           = 4098,   // 昏迷
	CLASS_FIX             = 4099,   // 定身
	CLASS_SEALED          = 4100,   // 无法攻击
	CLASS_BLIND           = 4101,   // 目盲 
	CLASS_RETORT          = 4102,   // 反震

	CLASS_THUNDER         = 4103,   // 雷击，持续金伤害
	CLASS_TOXIC           = 4104,   // 中毒
	CLASS_BURNING         = 4105,   // 燃烧，持续火伤害
	CLASS_FALLEN          = 4106,   // 持续土伤害
	CLASS_MAGICLEAK       = 4107,   // 持续吸取MP
	CLASS_BLEEDING        = 4108,   // 放血

	CLASS_DECATTACK       = 4109,   // 降低攻击力，降低比率
	CLASS_DECDEFENCE      = 4110,   // 降倒防御力，降低比率
	CLASS_DECMAGIC        = 4111,   // 降低法术攻击力，降低比率
	CLASS_DECRESIST       = 4112,   // 降低法术防御力，降低比率
	CLASS_DECDODGE        = 4113,   // 降低躲避率，降低数值
	CLASS_DECACCURACY     = 4114,   // 降低物理攻击准确度，

	CLASS_TARDY           = 4115,   // 攻击减速
	CLASS_SLOWPRAY        = 4116,   // 吟唱减速
	CLASS_INCHURT         = 4117,   // 物理伤害加倍

	CLASS_FASTHPGEN       = 4118,   // MP恢复加快，增量 （点数/每秒）
	CLASS_FASTMPGEN       = 4119,   // HP恢复加快，增量 （点数/每秒）
	CLASS_INCHP           = 4120,   // 增加HP最大值，增量
	CLASS_INCMP           = 4121,   // 增加MP最大值，增量
	CLASS_INCATTACK       = 4122,   // 增强攻击力, 增加比率
	CLASS_INCDEFENCE      = 4123,   // 增强防御力, 增加比率
	CLASS_INCMAGIC        = 4124,   // 增强攻击力, 增加比率
	CLASS_INCRESIST       = 4125,   // 增强法书防御力
	CLASS_INCDODGE        = 4126,   // 躲避增强，增量

	CLASS_FEATHERSHIELD   = 4127,   // 羽盾
	CLASS_SOILSHIELD      = 4128,   // 磐石护甲
	CLASS_ICEBLADE        = 4129,   // 附加水伤害

	CLASS_DECHP           = 4130,   // 降低HP上限
	CLASS_DECMP           = 4131,   // 降低MP上限
	CLASS_CRAZY           = 4132,   // 攻击加速
	CLASS_SPEEDUP         = 4133,   // 加速， 增加比率
	CLASS_ACTIVATESKILL   = 4134,   // 激活技能
	CLASS_TIGERFORM       = 4135,   // 白虎变
	CLASS_FRENETIC        = 4136,   // 狂战士
	CLASS_TOXICBLADE      = 4137,   // 附加毒伤害

	CLASS_ENHANCEGOLD     = 4138,   // 增强金防御
	CLASS_ENHANCEWOOD     = 4139,   // 增强木防御
	CLASS_ENHANCEWATER    = 4140,   // 增强水防御?	
	CLASS_ENHANCEFIRE     = 4141,   // 增强火防御
	CLASS_ENHANCESOIL     = 4142,   // 增强土防御

	CLASS_REDUCEGOLD     = 4143,    // 降低金防御
	CLASS_REDUCEWOOD     = 4144,    // 降低木防御
	CLASS_REDUCEWATER    = 4145,    // 降低水防御?	
	CLASS_REDUCEFIRE     = 4146,    // 降低火防御
	CLASS_REDUCESOIL     = 4147,    // 降低土防御
	CLASS_INCACCURACY    = 4148,    // 提升准确
	CLASS_FIREBLADE      = 4151,    // 附加火伤害
	CLASS_FASTPRAY       = 4152,    // 吟唱加速
	CLASS_DECHURT        = 4153,    // 物理伤害减半
	CLASS_HPGEN          = 4154,    // 持续恢复HP
	CLASS_MPGEN          = 4155,    // 持续恢复MP
	CLASS_YIJIN          = 4156,    // 易筋经
	CLASS_XISUI          = 4157,    // 洗髓经
	CLASS_FIRESHIELD     = 4158,    // 烈焰护甲
	CLASS_ICESHIELD      = 4159,    // 寒冰护甲
	CLASS_APGEN          = 4160,    // 兽王之怒
	CLASS_ANTIWATER      = 4161,    // 避水诀
	CLASS_POWERUP        = 4162,    // 真元爆发
	CLASS_STONESKIN      = 4163,    // 坚甲符

	CLASS_IRONSHIELD     = 4164,    // 金钟罩
	CLASS_GIANT          = 4165,    // 巨灵神力
	CLASS_DEVILSTATE     = 4166,    // 化血成魔
	CLASS_BLESSMAGIC     = 4167,    // 灵助符
	CLASS_WINGSHIELD     = 4168,    // 翼盾
	CLASS_FIREARROW      = 4169,    // 烈焰之矢
	CLASS_EAGLECURSE     = 4170,    // 狂雷天鹰
	CLASS_FREEMOVE       = 4171,    // 无视行动阻碍状态
	CLASS_FROZEN         = 4172,    // 持续冰伤害
	CLASS_INCSMITE       = 4173,    // 增加爆机率

	CLASS_CANTI          = 4174,    // 残体咒
	CLASS_APLEAK         = 4175,    // 受攻击减元气
	CLASS_FOXFORM        = 4176,    // 灵狐变
	CLASS_NOREGAIN       = 4177,    // 自动恢复停止
	CLASS_JINGJI         = 4178,    // 荆棘阵
	CLASS_ICON           = 4179,    // 用于显示图标

	CLASS_SWIFTFORM      = 4180,    // 妖狐变
	CLASS_FASTRIDE       = 4181,    // 骑乘加速
	CLASS_SHARPBLADE     = 4182,    // 物理攻击提高
	CLASS_ADDATTACKDEGREE  = 4183,
	CLASS_SUBATTACKDEGREE  = 4184,
	CLASS_ADDDEFENCEDEGREE = 4185,
	CLASS_SUBDEFENCEDEGREE = 4186,
	CLASS_IMMUNESEALED 		= 4187,	//免疫封印//lgc
	CLASS_IMMUNESLEEP		= 4188,	//免疫睡眠
	CLASS_IMMUNESLOWDIZZY	= 4189,	//免疫移动减速和晕
	
	CLASS_IMMUNEWOUND		= 4190,	//免疫按比例掉血
	CLASS_IMMUNEALL			= 4191,	//免疫所有负面状态
	CLASS_IMMUNEPHYSICAL	= 4192,	//免疫物理伤害
	CLASS_IMMUNEFIRE		= 4193,	//免疫火伤害
	CLASS_IMMUNEWATER		= 4194,	//免疫水伤害
	CLASS_IMMUNEMETAL		= 4195,	//免疫金伤害
	CLASS_IMMUNEWOOD		= 4196,	//免疫木伤害
	CLASS_IMMUNESOIL		= 4197,	//免疫土伤害
	CLASS_IMMUNEMAGICAL		= 4198,	//免疫五行伤害
	CLASS_ARROGANT			= 4199,	//免疫一切状态

	CLASS_SLOWSWIM			= 4200,	//游泳比例减速
	CLASS_FASTSWIM			= 4201,	//游泳比例加速
	CLASS_SLOWFLY			= 4202,	//飞行比例减速
	CLASS_FASTFLY			= 4203,	//飞行比例加速
	CLASS_SLOWRIDE			= 4204, //骑乘比例减速
	CLASS_APGENCONT			= 4205,	//持续增加元气
	CLASS_APLEAKCONT		= 4206, //持续减少元气
	CLASS_INCELFSTR			= 4207,	//增加小精灵力量
	CLASS_INCELFAGI			= 4208,	//增加小精灵敏捷
	CLASS_INCDEFENCE2		= 4209,	//增加物理防御
	
	CLASS_WEAKELEMENT		= 4210,	//元素虚弱，物理防御增加 法术防御下降
	CLASS_DEEPPOISION 		= 4211,	//深毒，受到伤害加深
	CLASS_ROOTED			= 4212,	//扎根，定身同时伤害减少同时反弹伤害
	CLASS_EARTHGUARD		= 4213,	//大地守护，回复hp伤害减少物理和法术攻击下降
	CLASS_FURY				= 4214,	//狂暴，目标防御和法术防御降低同时攻击等级增加
	CLASS_SANDSTORM			= 4215,	//沙暴，命中降低施法速度变慢
	CLASS_HOMEFEELING		= 4216,	//乡情，生命和真气回复速度增加移动速度增加
	CLASS_REDUCEWATER2		= 4217,	//湮灭，水防减低
	CLASS_INCSMITE2			= 4218, //幸运，暴击增加
	CLASS_DECDEFENCE2		= 4219,	//冲击，物理防御降低
	
	CLASS_REDUCEFIRE2		= 4220,	//火花，火防御降低
	CLASS_SLOWATTACKPRAY	= 4221,	//心火，物理和法术攻击速度下降
	CLASS_BURNING2			= 4222,	//火种，持续火伤害
	CLASS_BURNINGFEET		= 4223,	//燃足，火防御降低，移动速度降低
	CLASS_HARDENSKIN		= 4224,	//坚壁，吸收物理和法术伤害，降低自身移动速度
	CLASS_REDUCEGOLD2		= 4225,	//刃切，金防御降低
	CLASS_LEAFDANCE			= 4226,	//叶舞，迟缓+流血
	CLASS_CHARRED			= 4227,	//烧焦，防御下降攻击下降移动速度增加
	CLASS_VACUUM			= 4228,	//真空，施法速度变慢 移动变慢 受到伤害减少
	CLASS_IMMUNEBLOODING	= 4229,	//免疫流血
	
	CLASS_ABSORBPHYSICDAMAGE	= 4230,	//吸收物理伤害
	CLASS_ABSORBMAGICDAMAGE		= 4231,	//吸收法术伤害
	CLASS_RETORTMAGIC		= 4232,		//反弹法术伤害
	CLASS_WINDSHIELD		= 4233,		//风盾，伤害减少物理攻击速度和闪避提升
	CLASS_AIRSTREAMLOCK		= 4234,		//气流锁，目标定身且有几率被封印
	CLASS_CLOSED			= 4235,		//封闭，封印且物理免疫
	CLASS_INSERTVSTATE		= 4236,		//插入状态效果	
	CLASS_IMMUNEWEAK		= 4237,		//免疫伤害加深
	CLASS_BEFROZEN			= 4238,		//冻结，同眩晕
	CLASS_FALLEN2			= 4239,		//持续土伤害，受攻防等级影响同burning2
	CLASS_SEALED2			= 4240,		//不能攻击2
	CLASS_FIX2             	= 4241,   	// 定身2
	CLASS_DECHURT2        	= 4242,    	// 物理伤害减半2
	CLASS_INCHURT2        	= 4243,   	// 物理伤害加倍2
	CLASS_INCHP2           	= 4244,   	// 增加HP最大值2，增量
	CLASS_INCATTACK2       	= 4245,   	// 增强攻击力2, 增加比率
	CLASS_INCMAGIC2        	= 4246,   	// 增强攻击力2, 增加比率
	CLASS_FASTPRAY2       	= 4247,    	// 吟唱加速2
	CLASS_SPEEDUP2         	= 4248,   	// 加速2， 增加比率
	CLASS_AURAFIREATTACK   	= 4249,		//火攻击光环
	CLASS_AURABLESS			= 4250,		//祝福光环
	CLASS_AURACURSE			= 4251,		//诅咒光环
	CLASS_INCANTIINVISIBLEACTIVE = 4252, //主动技能增加反隐等级
	CLASS_INCHPSTEAL		= 4253,		//增加吸血	
	CLASS_INCCRITDAMAGE		= 4254,		//增加暴击伤害
	CLASS_INCDAMAGEDODGE	= 4255,		//增加伤害躲闪
	CLASS_INCDEBUFFDODGE	= 4256,		//增加状态躲闪
	CLASS_REBIRTH			= 4257,		//死亡后重生
	CLASS_DEEPENBLESS		= 4258,		//祝福加深
	CLASS_WEAKENBLESS		= 4259,		//祝福削弱
	CLASS_HURTWHENUSESKILL	= 4260,		//使用技能时受伤害
	
	CLASS_INTERRUPTWHENUSESKILL = 4261,	//使用技能被攻击时会有额外的中断几率
	CLASS_SOULRETORT		= 4262,		//反弹之魂
	CLASS_SOULSEALED		= 4263,		//封印之魂
	CLASS_SOULBEATBACK		= 4264,		//反击之魂
	CLASS_SOULSTUN			= 4265,		//击晕之魂
	CLASS_FISHFORM			= 4266,		//鱼人变
	CLASS_DEEPICETHRUST		= 4267,		//深度冰刺
	CLASS_ADJUSTATTACKDEFEND = 4268,	//攻防等级调整
	CLASS_DELAYHURT   		= 4269,		//延迟伤害
	CLASS_BEASTIEFORM		= 4270,		//变成小动物
	CLASS_INCHURTPHYSICGOLD	= 4271,		//物理金属性攻击伤害加深
	CLASS_INCHURTWOODWATER	= 4272,		//木水属性攻击伤害加深
	CLASS_INCHURTFIREEARTH	= 4273,		//火土属性攻击伤害加深
	CLASS_ATTACKATTACHSTATE = 4274,		//攻击时附带状态攻击
	CLASS_BEATTACKEDATTACHSTATE = 4275,	//被攻击时附带状态攻击
	CLASS_POISIONSEED		= 4276,		//毒种
	CLASS_HPGENSEED			= 4277,		//回血种
	CLASS_FASTPRAYINCMAGIC	= 4278,		//加快吟唱增加法攻	
	CLASS_INCWOODWATERDEFENSE	= 4279,	//增加木 水 物防
	CLASS_SPECIALSLOW		= 4280,		//特殊的减速
	CLASS_INCDEFENCESMITE	= 4281,		//增加物防暴击
	CLASS_INCRESISTMAGIC	= 4282,		//增加法防法攻
	CLASS_TRANSPORTMPTOPET	= 4283,		//向自己的宠物输送mp
	CLASS_TRANSPORTDAMAGETOPET = 4284,	//向宠物（可能是别人的）输送伤害
	CLASS_ABSORBDAMAGEINCDEFENSE = 4285,//吸伤害加物法防御
	CLASS_INCREMENTALHPGEN	= 4286,		//渐增的回血
	CLASS_CHANCEOFREBIRTH	= 4287,		//枯木逢春
	CLASS_ACTIVATEREBOUNDSKILL = 4288,      //激活被动技能
	CLASS_SPECIALPHYSICHURTTRIGGER = 4289,	//特殊的物理伤害触发器
	CLASS_INCCOUNTEDSMITE	= 4290,		//提升特定攻击的暴击
	CLASS_WEAPONDISABLED	= 4291,		//武器失效
	CLASS_INCAGGROONDAMAGE	= 4292,		//增加受到伤害时产生的仇恨
	CLASS_ENHANCESKILLDAMAGE = 4293,	//增加技能对npc的伤害
	CLASS_DETECTINVISIBLE	= 4294,		//侦测周围隐身玩家
	CLASS_DECAPPERHIT		= 4295,		//降低每次普攻获得的元气
	CLASS_FASTMPGEN2       	= 4296,   	// HP恢复加快，增量 （点数/每秒）
	CLASS_POSITIONROLLBACK	= 4297,
	CLASS_HPROLLBACK		= 4298,
	CLASS_NOFLY				= 4299,
	CLASS_NOCHANGESELECT	= 4300,
	CLASS_HEALABSORB		= 4301,
	CLASS_REPELONNORMALATTACK	= 4302,
	CLASS_INCCRITRESISTANCE		= 4303,
	CLASS_DECCRITRESISTANCE		= 4304,
	CLASS_TRANSMITSKILLATTACK	= 4305,
	CLASS_ADDITIONALHEAL		= 4306,
	CLASS_ADDITIONALATTACK		= 4307,
	CLASS_TRANSPORTDAMAGETOLEADER = 4308,
	CLASS_FORBIDBESELECTED		= 4309,
	CLASS_ENHANCESKILLDAMAGE2	= 4310,
	CLASS_DELAYEARTHHURT		= 4311,
	CLASS_DIZZYINCHURT			= 4312,
	CLASS_SOULRETORT2			= 4313,
	CLASS_FIXONDAMAGE			= 4314,
	CLASS_APGEN2				= 4315,
	CLASS_INCATTACK3			= 4316,
	CLASS_INCATTACKONDAMAGE		= 4317,
	CLASS_REBIRTH2				= 4318,
	CLASS_HEALSTEAL				= 4319,
	CLASS_DROPMONEYONDEATH		= 4320,
	CLASS_INCATTACKRANGE		= 4321,
	CLASS_THUNDERFORM			= 4322,
	CLASS_DELAYTRANSMIT			= 4323,
	CLASS_DECNORMALATTACKHURT	= 4324,
	CLASS_FREEMOVEAPGEN			= 4325,
	CLASS_INCATKDEFHP			= 4326,
	CLASS_DENYATTACKCMD			= 4327,
	CLASS_HPMPGENNOTINCOMBAT	= 4328,
	CLASS_INCHPMP				= 4329,
	CLASS_INCHURT3				= 4330,
	CLASS_INCRESIST2			= 4331,
	CLASS_FLAGER				= 4332,
	CLASS_SUBDEFENCEDEGREE2		= 4333,
	CLASS_INCATKDEFHP2			= 4334,
	CLASS_INCSMITE3				= 4335,
	CLASS_INCPENRES				= 4336,
	CLASS_INCMAXHPATKDFDLEVEL	= 4337,
	CLASS_DECHURT3				= 4338,
	CLASS_ATTACHSTATETOSELF		= 4339,
	CLASS_ATTACHSTATETOTARGET	= 4340,
	CLASS_IMMUNEPHYSICAL2		= 4341,	//免疫物理伤害2
	CLASS_IMMUNEMETAL2			= 4342,	//免疫金伤害2
	CLASS_IMMUNEWOOD2			= 4343,	//免疫木伤害2
	CLASS_IMMUNEWATER2			= 4344,	//免疫水伤害2
	CLASS_IMMUNEFIRE2			= 4345,	//免疫火伤害2
	CLASS_IMMUNESOIL2			= 4346,	//免疫土伤害2
	CLASS_RETORT2				= 4347,
	CLASS_ADDATTACKDEFENDDEGREE = 4348,
	CLASS_CHARIOTFORM			= 4349,
	CLASS_PALSY					= 4350, //瘫痪
	CLASS_APGENCONT2			= 4351,	//持续增加元气
	CLASS_INCHURTFROMSKILL		= 4352, //技能伤害加深
	CLASS_INCBECRITRATE			= 4353, //技能攻击重击加深
	CLASS_MODIFYSPECSKILLPRAY	= 4354,
	CLASS_INCSPECSKILLDAMAGE	= 4355,
	CLASS_FIRESHIELD2			= 4356, // 烈焰护甲2
	CLASS_ICESHIELD2 	 		= 4357, // 寒冰护甲2
	CLASS_HEALSHIELD			= 4358,
	CLASS_INCFLYSPEED			= 4359,
	CLASS_INCVIGOUR				= 4360,
	CLASS_MINECARPROTECT		= 4361,
	CLASS_INCVIGOUR2			= 4362,
	CLASS_SHORTJUMP				= 4363,
	CLASS_SHORTJUMP2			= 4364,
	CLASS_MOVEPUNISH			= 4365,
	CLASS_STANDPUNISH			= 4366,
	CLASS_STANDPUNISH2			= 4367,
	CLASS_CHANTSHIELD			= 4368,
	CLASS_INTERVALPALSY			= 4369,
	CLASS_INTERNALINJURY		= 4370,
	CLASS_ATKDAMAGEREDUCE		= 4371,
	CLASS_DEATHRESETCD			= 4372,
	CLASS_APPENDENCHANT			= 4373,
	CLASS_APPENDDAMAGE			= 4374,
	CLASS_COOLDOWNAWARD			= 4375,
	CLASS_HUNTERSOUL			= 4376,
	CLASS_CHANGESELFAGGRO		= 4377,
	CLASS_NEVERDEAD				= 4378,
	CLASS_CHANGEMODEL			= 4379,
	CLASS_SCREENEFFECT			= 4380,
    CLASS_SHADOWFORM            = 4381,
    CLASS_FAIRYFORM             = 4382,
    CLASS_ADDFROSTEFFECT        = 4383,
    CLASS_INCSPECSKILLCRIT      = 4384,
    CLASS_MOONGOD               = 4385,
    CLASS_DELAYSKILLEFFECT      = 4386,
    CLASS_ENHANCESKILLDAMAGE3   = 4387,
	CLASS_CRITDAMAGEREDUCE		= 4388,
    CLASS_INCPHYSICALDAMAGE     = 4389,
    CLASS_INCMAGICALDAMAGE      = 4390,
	CLASS_COOLDOWNPUNISH		= 4391,
	CLASS_ANTICLEARBUF			= 4392,
	CLASS_INCENCHANTRANGE		= 4393,
    CLASS_INCPHYSICALMAGICALDEFENSE = 4394,
    CLASS_REDUCEGOLD3           = 4395,
    CLASS_REDUCEWATER3          = 4396,
    CLASS_GENHPAP               = 4397,
	CLASS_DETAINDART            = 4398,
    CLASS_EXTRAEXPFACTOR        = 4399,
	CLASS_WEAKENBLESS2			= 4400,
	CLASS_SOLO_INCATTACKANDMAGIC    = 4401,
	CLASS_SOLO_INCDEFENCE       = 4402,
	CLASS_SOLO_ENHANCERESIST    = 4403,
	CLASS_SOLO_INCMAXHP         = 4404,
	CLASS_SOLO_INVINCIBLE       = 4405,
	CLASS_SOLO_HPGEN            = 4406,
	CLASS_SOLO_DECHURT          = 4407,
	CLASS_SOLO_ADDATTACKRANGE   = 4408,
	CLASS_THUNDER3              = 4409,
	CLASS_TOXIC3                = 4410,
	CLASS_FLOOD3                = 4411,
	CLASS_BURNING3              = 4412,
	CLASS_FALLEN3               = 4413, 
	CLASS_NEWBUFFSPEED			= 4467,
};

enum filter_id{
	FILTER_SLOW            = 4096,   // 减速，降低比率
	FILTER_SLEEP           = 4097,   // 睡眠
	FILTER_DIZZY           = 4098,   // 昏迷
	FILTER_FIX             = 4099,   // 定身
	FILTER_SEALED          = 4100,   // 无法攻击
	FILTER_BLIND           = 4101,   // 目盲 
	FILTER_RETORT          = 4102,   // 反震

	FILTER_THUNDER         = 4103,   // 雷击，持续金伤害
	FILTER_TOXIC           = 4104,   // 中毒
	FILTER_BURNING         = 4105,   // 燃烧，持续火伤害
	FILTER_FALLEN          = 4106,   // 持续土伤害
	FILTER_MAGICLEAK       = 4107,   // 持续吸取MP
	FILTER_BLEEDING        = 4108,   // 放血

	FILTER_DECATTACK       = 4109,   // 降低攻击力，降低比率
	FILTER_DECDEFENCE      = 4110,   // 降倒防御力，降低比率
	FILTER_DECMAGIC        = 4111,   // 降低法术攻击力，降低比率
	FILTER_DECRESIST       = 4112,   // 降低法术防御力，降低比率
	FILTER_DECDODGE        = 4113,   // 降低躲避率，降低数值
	FILTER_DECACCURACY     = 4114,   // 降低物理攻击准确度，

	FILTER_TARDY           = 4115,   // 攻击减速
	FILTER_SLOWPRAY        = 4116,   // 吟唱减速
	FILTER_INCHURT         = 4117,   // 物理伤害加倍

	FILTER_FASTHPGEN       = 4118,   // MP恢复加快，增量 （点数/每秒）
	FILTER_FASTMPGEN       = 4119,   // HP恢复加快，增量 （点数/每秒）
	FILTER_INCHP           = 4120,   // 增加HP最大值，增量
	FILTER_INCMP           = 4121,   // 增加MP最大值，增量
	FILTER_INCATTACK       = 4122,   // 增强攻击力, 增加比率
	FILTER_INCDEFENCE      = 4123,   // 增强防御力, 增加比率
	FILTER_INCMAGIC        = 4124,   // 增强攻击力, 增加比率
	FILTER_INCRESIST       = 4125,   // 增强法书防御力
	FILTER_INCDODGE        = 4126,   // 躲避增强，增量

	FILTER_FEATHERSHIELD   = 4127,   // 羽盾
	FILTER_MAGICSHIELD      = 4128,   // 磐石/寒冰/烈焰护甲
	FILTER_ICEBLADE        = 4129,   // 附加水伤害

	FILTER_DECHP           = 4130,   // 降低HP上限
	FILTER_DECMP           = 4131,   // 降低MP上限
	FILTER_CRAZY           = 4132,   // 攻击加速
	FILTER_SPEEDUP         = 4133,   // 加速， 增加比率
	FILTER_ACTIVATESKILL   = 4134,   // 激活技能
	FILTER_TIGERFORM       = 4135,   // 白虎变
	FILTER_FRENETIC        = 4136,   // 狂战士
	FILTER_TOXICBLADE      = 4137,   // 附加毒伤害

	FILTER_ENHANCEGOLD     = 4138,   // 增强金防御
	FILTER_ENHANCEWOOD     = 4139,   // 增强木防御
	FILTER_ENHANCEWATER    = 4140,   // 增强水防御?	
	FILTER_ENHANCEFIRE     = 4141,   // 增强火防御
	FILTER_ENHANCESOIL     = 4142,   // 增强土防御

	FILTER_REDUCEGOLD      = 4143,   // 降低金防御
	FILTER_REDUCEWOOD      = 4144,   // 降低木防御
	FILTER_REDUCEWATER     = 4145,   // 降低水防御?	
	FILTER_REDUCEFIRE      = 4146,   // 降低火防御
	FILTER_REDUCESOIL      = 4147,   // 降低土防御
	FILTER_INCACCURACY     = 4148,   // 提升准确
	FILTER_FIREBLADE       = 4151,   // 附加火伤害
	FILTER_FASTPRAY        = 4152,   // 吟唱加速
	FILTER_DECHURT         = 4153,   // 物理伤害减半
	FILTER_HPGEN           = 4154,   // 持续恢复HP
	FILTER_MPGEN           = 4155,   // 持续恢复MP
	FILTER_YIJIN           = 4156,   // 易筋经
	FILTER_XISUI           = 4156,   // 洗髓经
	FILTER_APGEN           = 4157,   // 兽王之怒
	FILTER_ANTIWATER       = 4158,   // 避水诀
	FILTER_POWERUP         = 4159,   // 真元爆发
	FILTER_STONESKIN       = 4160,   // 坚甲符 

	FILTER_IRONSHIELD       = 4161,    // 金钟罩
	FILTER_GIANT            = 4162,    // 巨灵神力
	FILTER_DEVILSTATE       = 4163,    // 化血成魔
	FILTER_BLESSMAGIC       = 4164,    // 灵助符
	FILTER_WINGSHIELD       = 4165,    // 翼盾
	FILTER_FIREARROW        = 4166,    // 烈焰之矢
	FILTER_EAGLECURSE       = 4167,    // 狂雷天鹰
	FILTER_FREEMOVE         = 4168,    // 无视行动阻碍状态

	FILTER_THUNDER_MERGE    = 4169,   // 雷击，持续金伤害
	FILTER_TOXIC_MERGE      = 4170,   // 中毒
	FILTER_BURNING_MERGE    = 4171,   // 燃烧，持续火伤害
	FILTER_FALLEN_MERGE     = 4172,   // 持续土伤害
	FILTER_BLEEDING_MERGE   = 4173,   // 放血
	FILTER_EAGLECURSE_MERGE = 4174,   // 狂雷天鹰

	FILTER_FROZEN           = 4175,   // 持续冰伤害
	FILTER_FROZEN_MERGE     = 4176,   // 持续冰伤害

	FILTER_INCSMITE         = 4177,   // 增加爆机率
	FILTER_SPIRITCURSE      = 4178,   // 残体咒/受攻击减元气/弱魂
	FILTER_FOXFORM          = 4179,   // 灵狐变
	FILTER_ICON             = 4180,   // 用于显示图标和附加状态
	FILTER_FLOWER           = 4181,   // 鲜花

	FILTER_SWIFTFORM        = 4182,   // 妖狐变
	FILTER_FASTRIDE         = 4183,   // 骑乘加速
	FILTER_SHARPBLADE       = 4184,   // 物理攻击提高
	FILTER_ADDATTACKDEGREE  = 4185, 
	FILTER_SUBATTACKDEGREE  = 4186, 
	FILTER_ADDDEFENCEDEGREE = 4187, 
	FILTER_SUBDEFENCEDEGREE = 4188, 
	
	FILTER_IMMUNESEALED		= 4189,	//免疫封印//lgc
	FILTER_IMMUNESLEEP		= 4190,	//免疫睡眠
	FILTER_IMMUNESLOWDIZZY	= 4191,	//免疫移动减速和晕
	
	FILTER_IMMUNEWOUND		= 4192,	//免疫按比例掉血
	FILTER_IMMUNEALL		= 4193,	//免疫所有负面状态
	FILTER_IMMUNEPHYSICAL	= 4194,	//免疫物理伤害
	FILTER_IMMUNEFIRE		= 4195,	//免疫火伤害
	FILTER_IMMUNEWATER		= 4196,	//免疫水伤害
	FILTER_IMMUNEMETAL		= 4197,	//免疫金伤害
	FILTER_IMMUNEWOOD		= 4198,	//免疫木伤害
	FILTER_IMMUNESOIL		= 4199,	//免疫土伤害
	FILTER_IMMUNEMAGICAL	= 4200,	//免疫五行伤害
	FILTER_ARROGANT			= 4201,	//免疫一切状态

	FILTER_SLOWSWIM			= 4202,	//游泳比例减速
	FILTER_FASTSWIM			= 4203,	//游泳比例加速
	FILTER_SLOWFLY			= 4204,	//飞行比例减速
	FILTER_FASTFLY			= 4205,	//飞行比例加速
	FILTER_SLOWRIDE			= 4206, //骑乘比例减速
	FILTER_APGENCONT		= 4207,	//持续增加元气
	FILTER_APLEAKCONT		= 4208, //持续减少元气
	FILTER_INCELFSTR		= 4209,	//增加小精灵力量
	FILTER_INCELFAGI		= 4210,	//增加小精灵敏捷
	FILTER_INCDEFENCE2		= 4211,	//增加物理防御
	
	FILTER_WEAKELEMENT		= 4212,	//元素虚弱，物理防御增加 法术防御下降
	FILTER_DEEPPOISION 		= 4213,	//深毒，受到伤害加深
	FILTER_ROOTED			= 4214,	//扎根，定身同时伤害减少同时反弹伤害
	FILTER_EARTHGUARD		= 4215,	//大地守护，回复hp伤害减少物理和法术攻击下降
	FILTER_FURY				= 4216,	//狂暴，目标防御和法术防御降低同时攻击等级增加
	FILTER_SANDSTORM		= 4217,	//沙暴，命中降低施法速度变慢
	FILTER_HOMEFEELING		= 4218,	//乡情，生命和真气回复速度增加移动速度增加
	FILTER_REDUCEWATER2		= 4219,	//湮灭，水防减低
	FILTER_INCSMITE2		= 4220, //幸运，暴击增加
	FILTER_DECDEFENCE2		= 4221,	//冲击，物理防御降低
	
	FILTER_REDUCEFIRE2		= 4222,	//火花，火防御降低
	FILTER_SLOWATTACKPRAY	= 4223,	//心火，物理和法术攻击速度下降
	FILTER_BURNING2			= 4224,	//火种，持续火伤害
	FILTER_BURNINGFEET		= 4225,	//燃足，火防御降低，移动速度降低
	FILTER_HARDENSKIN		= 4226,	//坚壁，吸收物理和法术伤害，降低自身移动速度
	FILTER_REDUCEGOLD2		= 4227,	//刃切，金防御降低
	FILTER_LEAFDANCE		= 4228,	//叶舞，迟缓+流血
	FILTER_CHARRED			= 4229,	//烧焦，防御下降攻击下降移动速度增加
	FILTER_VACUUM			= 4230,	//真空，施法速度变慢 移动变慢 受到伤害减少
	FILTER_IMMUNEBLOODING	= 4231,	//免疫流血
	
	FILTER_ABSORBPHYSICDAMAGE	= 4232,	//吸收物理伤害
	FILTER_ABSORBMAGICDAMAGE	= 4233,	//吸收法术伤害
	FILTER_RETORTMAGIC		= 4234,		//反弹法术伤害
	FILTER_WINDSHIELD		= 4235,		//风盾，伤害减少物理攻击速度和闪避提升
	FILTER_AIRSTREAMLOCK	= 4236,		//气流锁，目标定身且有几率被封印
	FILTER_CLOSED			= 4237,		//封闭，封印且物理免疫
	FILTER_INSERTVSTATE		= 4238,		//插入状态效果
	FILTER_IMMUNEWEAK		= 4239,		//免疫伤害加深
	FILTER_BEFROZEN			= 4240,		//冻结，同眩晕
	FILTER_BURNING2_MERGE 	= 4241,		//火种，持续火伤害
	FILTER_LEAFDANCE_MERGE 	= 4242,		//叶舞，迟缓加流血
	FILTER_FALLEN2			= 4243,		//持续土伤害，受攻防等级影响同burning2
	FILTER_FALLEN2_MERGE	= 4244,		//持续土伤害，受攻防等级影响同burning2
	FILTER_SEALED2			= 4245,		//不能攻击2
	FILTER_FIX2             = 4246,   	// 定身2
	FILTER_DECHURT2        	= 4247,    	// 物理伤害减半2
	FILTER_INCHURT2        	= 4248,   	// 物理伤害加倍2
	FILTER_INCHP2           = 4249,   	// 增加HP最大值2，增量
	FILTER_INCATTACK2       = 4250,   	// 增强攻击力2, 增加比率
	FILTER_INCMAGIC2        = 4251,   	// 增强攻击力2, 增加比率
	FILTER_FASTPRAY2       	= 4252,    	// 吟唱加速2
	FILTER_SPEEDUP2         = 4253,   	// 加速2， 增加比率
	FILTER_AURAFIREATTACK   = 4254,		//火攻击光环
	FILTER_AURABLESS		= 4255,		//祝福光环
	FILTER_AURACURSE		= 4256,		//诅咒光环
	FILTER_INCANTIINVISIBLEACTIVE = 4257, //主动技能增加反隐等级
	FILTER_INCHPSTEAL		= 4258,		//增加吸血	
	FILTER_INCCRITDAMAGE	= 4259,		//增加暴击伤害
	FILTER_INCDAMAGEDODGE	= 4260,		//增加伤害躲闪
	FILTER_INCDEBUFFDODGE	= 4261,		//增加状态躲闪
	FILTER_REBIRTH			= 4262,		//死亡后重生
	FILTER_DEEPENBLESS		= 4263,		//祝福加深
	FILTER_WEAKENBLESS		= 4264,		//祝福削弱
	FILTER_HURTWHENUSESKILL	= 4265,		//使用技能时受伤害
	
	FILTER_INTERRUPTWHENUSESKILL = 4266,//使用技能被攻击时会有额外的中断几率
	FILTER_SOULRETORT		= 4267,		//反弹之魂
	FILTER_SOULSEALED		= 4268,		//封印之魂
	FILTER_SOULBEATBACK		= 4269,		//反击之魂
	FILTER_SOULSTUN			= 4270,		//击晕之魂
	FILTER_FISHFORM			= 4271,		//鱼人变
	FILTER_DEEPICETHRUST	= 4272,		//深度冰刺
	FILTER_ADJUSTATTACKDEFEND = 4273,	//攻防等级调整
	FILTER_DELAYHURT   		= 4274,		//延迟伤害
	FILTER_BEASTIEFORM		= 4275,		//变成小动物
	FILTER_INCHURTPHYSICGOLD= 4276,		//物理金属性攻击伤害加深
	FILTER_INCHURTWOODWATER	= 4277,		//木水属性攻击伤害加深
	FILTER_INCHURTFIREEARTH	= 4278,		//火土属性攻击伤害加深
	FILTER_ATTACKATTACHSTATE = 4279,	//攻击时附带状态攻击
	FILTER_BEATTACKEDATTACHSTATE1 = 4280,//被攻击时附带状态攻击1
	FILTER_BEATTACKEDATTACHSTATE2 = 4281,//被攻击时附带状态攻击2
	FILTER_BEATTACKEDATTACHSTATE3 = 4282,//被攻击时附带状态攻击3
	FILTER_POISIONSEED		= 4283,		//毒种
	FILTER_HPGENSEED		= 4284,		//回血种
	FILTER_FASTPRAYINCMAGIC	= 4285,		//加快吟唱增加法攻	
	FILTER_INCWOODWATERDEFENSE	= 4286,	//增加木 水 物防
	FILTER_SPECIALSLOW		= 4287,		//特殊的减速
	FILTER_INCDEFENCESMITE	= 4288,		//增加物防暴击
	FILTER_INCRESISTMAGIC	= 4289,		//增加法防法攻
	FILTER_TRANSPORTMPTOPET	= 4290,		//向自己的宠物输送mp
	FILTER_TRANSPORTDAMAGETOPET = 4291,	//向宠物（可能是别人的）输送伤害
	FILTER_ABSORBDAMAGEINCDEFENSE = 4292,//吸伤害加物法防御
	FILTER_INCREMENTALHPGEN	= 4293,		//渐增的回血
	FILTER_CHANCEOFREBIRTH	= 4294,		//枯木逢春
	FILTER_SPECIALPHYSICHURTTRIGGER = 4295,	//特殊的物理伤害触发器
	FILTER_INCCOUNTEDSMITE	= 4296,		//提升特定攻击的暴击
	FILTER_BEATTACKEDATTACHSTATE4 = 4297,//被攻击时附带状态攻击4
	FILTER_WEAPONDISABLED	= 4298,		//武器失效
	FILTER_INCAGGROONDAMAGE	= 4299,		//增加受到伤害时产生的仇恨
	FILTER_ENHANCESKILLDAMAGE = 4300,	//增加技能对npc的伤害
	FILTER_DETECTINVISIBLE	= 4301,		//侦测周围隐身玩家
	FILTER_DECAPPERHIT		= 4302,		//降低每次普攻获得的元气
	FILTER_FASTMPGEN2       = 4303,   	// HP恢复加快，增量 （点数/每秒）
	FILTER_POSITIONROLLBACK	= 4304,
	FILTER_HPROLLBACK		= 4305,
	FILTER_NOFLY			= 4306,
	FILTER_NOCHANGESELECT	= 4307,
	FILTER_HEALABSORB		= 4308,
	FILTER_REPELONNORMALATTACK	= 4309,
	FILTER_INCCRITRESISTANCE	= 4310,
	FILTER_DECCRITRESISTANCE	= 4311,
	FILTER_TRANSMITSKILLATTACK	= 4312,
	FILTER_ADDITIONALHEAL		= 4313,
	FILTER_ADDITIONALATTACK		= 4314,
	FILTER_TRANSPORTDAMAGETOLEADER = 4315,
	FILTER_FORBIDBESELECTED		= 4316,
	FILTER_ENHANCESKILLDAMAGE2	= 4317,
	FILTER_DELAYEARTHHURT		= 4318,
	FILTER_DIZZYINCHURT			= 4319,
	FILTER_SOULRETORT2			= 4320,
	FILTER_FIXONDAMAGE			= 4321,
	FILTER_APGEN2				= 4322,
	FILTER_INCATTACK3			= 4323,
	FILTER_INCATTACKONDAMAGE	= 4324,
	FILTER_REBIRTH2				= 4325,
	FILTER_HEALSTEAL			= 4326,
	FILTER_DROPMONEYONDEATH		= 4327,
	FILTER_INCATTACKRANGE		= 4328,
	FILTER_THUNDERFORM			= 4329,
	FILTER_DELAYTRANSMIT		= 4330,
	FILTER_DECNORMALATTACKHURT	= 4331,
	FILTER_FREEMOVEAPGEN		= 4332,
	FILTER_INCATKDEFHP			= 4333,
	FILTER_DENYATTACKCMD		= 4334,
	FILTER_HPMPGENNOTINCOMBAT	= 4335,
	FILTER_INCHPMP				= 4336,
	FILTER_INCHURT3				= 4337,
	FILTER_INCRESIST2      		= 4338,
	FILTER_FLAGER				= 4339,
	FILTER_SUBDEFENCEDEGREE2	= 4340, 
	FILTER_INCATKDEFHP2			= 4341,
	FILTER_INCSMITE3			= 4342,
	FILTER_INCPENRES			= 4343,
	FILTER_INCMAXHPATKDFDLEVEL	= 4344,
	FILTER_DECHURT3				= 4345,
	FILTER_ATTACHSTATETOSELF	= 4346,
	FILTER_ATTACHSTATETOTARGET	= 4347,
	FILTER_IMMUNEPHYSICAL2		= 4348,	//免疫物理伤害2
	FILTER_IMMUNEMETAL2			= 4349,	//免疫金伤害2
	FILTER_IMMUNEWOOD2			= 4350,	//免疫木伤害2
	FILTER_IMMUNEWATER2			= 4351,	//免疫水伤害2
	FILTER_IMMUNEFIRE2			= 4352,	//免疫火伤害2
	FILTER_IMMUNESOIL2			= 4353,	//免疫土伤害2
	FILTER_RETORT2				= 4354,
	FILTER_ADDATTACKDEFENDDEGREE= 4355,
	FILTER_PALSY				= 4356, //瘫痪
	FILTER_APGENCONT2			= 4357,	//持续增加元气2
	FILTER_INCHURT4				= 4358, //伤害加深4
	FILTER_INCBECRITRATE		= 4359, //技能攻击重击加深
	FILTER_MODIFYSPECSKILLPRAY	= 4360,
	FILTER_INCSPECSKILLDAMAGE	= 4361,
	FILTER_INCFLYSPEED			= 4362,
	FILTER_INCVIGOUR			= 4363,
	FILTER_MINECARPROTECT		= 4364,
	FILTER_INCVIGOUR2			= 4365,
	FILTER_SHORTJUMP			= 4366,
	FILTER_SHORTJUMP2			= 4367,
	FILTER_MOVEPUNISH			= 4368,
	FILTER_STANDPUNISH			= 4369,
	FILTER_STANDPUNISH2			= 4370,
	FILTER_CHANTSHIELD			= 4371,
	FILTER_INTERVALPALSY		= 4372,
	FILTER_INTERNALINJURY		= 4373,
	FILTER_ATKDAMAGEREDUCE		= 4374,
	FILTER_DEATHRESETCD			= 4375,
	FILTER_APPENDENCHANT		= 4376,
	FILTER_APPENDDAMAGE			= 4377,
	FILTER_COOLDOWNAWARD		= 4378,
	FILTER_HUNTERSOUL			= 4379,
	FILTER_CHANGESELFAGGRO		= 4380,
	FILTER_NEVERDEAD			= 4381,
	FILTER_CHANGEMODEL			= 4382,
	FILTER_SCREENEFFECT			= 4383,
    FILTER_SHADOWFORM           = 4384,
    FILTER_FAIRYFORM            = 4385,
    FILTER_ADDFROSTEFFECT       = 4386,
    FILTER_INCSPECSKILLCRIT     = 4387,
    FILTER_MOONGOD              = 4388,
    FILTER_DELAYSKILLEFFECT     = 4380,  
    FILTER_ENHANCESKILLDAMAGE3  = 4390,
	FILTER_CRITDAMAGEREDUCE		= 4391,
	FILTER_IMMUNEMAGICAL2		= 4392,	//免疫五行伤害2
    FILTER_INCPHYSICALDAMAGE    = 4393,
    FILTER_INCMAGICALDAMAGE     = 4394,
	FILTER_INCHURT5				= 4395,
	FILTER_COOLDOWNPUNISH		= 4396,
	FILTER_ANTICLEARBUF			= 4397,
	FILTER_INCENCHANTRANGE		= 4398,
    FILTER_INCPHYSICALMAGICALDEFENSE = 4399,
    FILTER_REDUCEGOLD3          = 4400,
    FILTER_REDUCEWATER3         = 4401,
    FILTER_GENHPAP              = 4402,
	FILTER_DETAINDART           = 4403,
    FILTER_EXTRAEXPFACTOR       = 4404,
	FILTER_WEAKENBLESS2			= 4405,
	FILTER_SOLO_INCATTACKANDMAGIC    = 4406,
	FILTER_SOLO_INCDEFENCE      = 4407,
	FILTER_SOLO_ENHANCERESIST   = 4408,
	FILTER_SOLO_INCMAXHP        = 4409,
	FILTER_SOLO_INVINCIBLE      = 4410,
	FILTER_SOLO_HPGEN           = 4411,
	FILTER_SOLO_DECHURT         = 4412,
	FILTER_SOLO_ADDATTACKRANGE  = 4413,
	FILTER_SOLO_RESERVE0        = 4414,
	FILTER_SOLO_RESERVE1        = 4415,
	FILTER_SOLO_RESERVE2        = 4416,
	FILTER_SOLO_RESERVE3        = 4417,
	FILTER_SOLO_RESERVE4        = 4418,
	FILTER_SOLO_RESERVE5        = 4419,
	FILTER_SOLO_RESERVE6        = 4420,
	FILTER_SOLO_RESERVE7        = 4421,
	FILTER_THUNDER3             = 4422,
	FILTER_TOXIC3               = 4423,
	FILTER_FLOOD3               = 4424,
	FILTER_BURNING3             = 4425,
	FILTER_FALLEN3              = 4426,
	FILTER_NEWSPEEDBUFF			= 4466,
};

enum filter_modifier{
	FMID_ANTIDOTE = 1,              // 解毒一半
    FMID_COMPLETE_TRAVEL = 2,       //结束旅行
    FMID_SPEEDUP_FLY = 3,
    FMID_NORMAL_FLY = 4,  
    FMID_DUEL_END = 5,    
    FMID_CLEAR_AEBF = 6,
    FMID_PET_HONOR = 7,
    FMID_CLEAR_AEFF = 8,
    FMID_CLEAR_AECB = 9,
	FMID_CLEAR_AETB = 10,
	FMID_DEC_ANTICLEAR = 11,
	FMID_CRIT_FEEDBACK = 12,
	FMID_SKILLMAX = 1024, 
};
#endif
