#ifndef __CPPGEN_GNET_SKILL1
#define __CPPGEN_GNET_SKILL1
namespace GNET
{
#ifdef _SKILL_SERVER
    class Skill1:public Skill
    {
      public:
        enum
        { SKILL_ID = 1 };
          Skill1 ():Skill (SKILL_ID)
        {
        }
    };
#endif
    class Skill1Stub:public SkillStub
    {
      public:
#ifdef _SKILL_SERVER
        class State1:public SkillStub::State
        {
          public:
            int GetTime (Skill * skill) const
            {
                return 400;
            }
            bool Quit (Skill * skill) const
            {
                return false;
            }
            bool Loop (Skill * skill) const
            {
                return false;
            }
            bool Bypass (Skill * skill) const
            {
                return false;
            }
            void Calculate (Skill * skill) const
            {
                skill->GetPlayer ()->SetDecmp (0.2 * (-5 + 7 * skill->GetLevel ()));
                skill->GetPlayer ()->SetPray (1);
            }
            bool Interrupt (Skill * skill) const
            {
                return false;
            }
            bool Cancel (Skill * skill) const
            {
                return 1;
            }
            bool Skip (Skill * skill) const
            {
                return 0;
            }
        };
#endif
#ifdef _SKILL_SERVER
        class State2:public SkillStub::State
        {
          public:
            int GetTime (Skill * skill) const
            {
                return 700;
            }
            bool Quit (Skill * skill) const
            {
                return false;
            }
            bool Loop (Skill * skill) const
            {
                return false;
            }
            bool Bypass (Skill * skill) const
            {
                return false;
            }
            void Calculate (Skill * skill) const
            {
                skill->GetPlayer ()->SetDecmp (0.8 * (-5 + 7 * skill->GetLevel ()));
                skill->SetPlus (1.9 * skill->GetLevel () * skill->GetLevel () + 64 * skill->GetLevel () + 36.7);
                skill->SetRatio (0);
                skill->SetDamage (skill->GetAttack ());
                skill->GetPlayer ()->SetPerform (1);
            }
            bool Interrupt (Skill * skill) const
            {
                return false;
            }
            bool Cancel (Skill * skill) const
            {
                return 0;
            }
            bool Skip (Skill * skill) const
            {
                return 0;
            }
        };
#endif
#ifdef _SKILL_SERVER
        class State3:public SkillStub::State
        {
          public:
            int GetTime (Skill * skill) const
            {
                return 0;
            }
            bool Quit (Skill * skill) const
            {
                return false;
            }
            bool Loop (Skill * skill) const
            {
                return false;
            }
            bool Bypass (Skill * skill) const
            {
                return false;
            }
            void Calculate (Skill * skill) const
            {
            }
            bool Interrupt (Skill * skill) const
            {
                return false;
            }
            bool Cancel (Skill * skill) const
            {
                return 0;
            }
            bool Skip (Skill * skill) const
            {
                return 0;
            }
        };
#endif
      Skill1Stub ():SkillStub (1)
        {
            cls = 0;
            name = L"»¢»÷";
            nativename = "»¢»÷";
            icon = "»¢»÷.dds";
            max_level = 10;
            type = 1;
            apcost = 0;
            arrowcost = 0;
            apgain = 10;
            attr = 1;
            rank = 0;
            eventflag = 0;
            posdouble = 0;
            clslimit = 0;
            time_type = 0;
            showorder = 1101;
            allow_land = 1;
            allow_air = 1;
            allow_water = 1;
            allow_ride = 0;
            auto_attack = 1;
            long_range = 0;
            restrict_corpse = 0;
            allow_forms = 1;
            {
                restrict_weapons.push_back (0);
            }
            {
                restrict_weapons.push_back (1);
            }
            {
                restrict_weapons.push_back (182);
            }
            {
                restrict_weapons.push_back (5);
            }
            {
                restrict_weapons.push_back (292);
            }
            {
                restrict_weapons.push_back (9);
            }
            effect = "»¢»÷.sgc";
            range.type = 0;
            doenchant = false;
            dobless = false;
            commoncooldown = 0;
            commoncooldowntime = 0;
#ifdef _SKILL_SERVER
            statestub.push_back (new State1 ());
            statestub.push_back (new State2 ());
            statestub.push_back (new State3 ());
#endif
        }
        virtual ~ Skill1Stub ()
        {
        }
        float GetMpcost (Skill * skill) const
        {
            return (float) (-5 + 7 * skill->GetLevel ());
        }
        int GetExecutetime (Skill * skill) const
        {
            return 700;
        }
        int GetCoolingtime (Skill * skill) const
        {
            return 3000;
        }
        int GetRequiredLevel (Skill * skill) const
        {
            static int array[10] = { 0, 5, 10, 15, 20, 25, 30, 35, 40, 45 };
            return array[skill->GetLevel () - 1];
        }
        int GetRequiredSp (Skill * skill) const
        {
            static int array[10] = { 0, 300, 1200, 2800, 5200, 8400, 12800, 18600, 26300, 36500 };
            return array[skill->GetLevel () - 1];
        }
        int GetRequiredMoney (Skill * skill) const
        {
            static int array[10] = { 0, 30, 130, 280, 480, 730, 1180, 1630, 2080, 2580 };
            return array[skill->GetLevel () - 1];
        }
        float GetRadius (Skill * skill) const
        {
            return (float) (0);
        }
        float GetAttackdistance (Skill * skill) const
        {
            return (float) (0);
        }
        float GetAngle (Skill * skill) const
        {
            return (float) (1 - 0.0111111 * (0));
        }
        float GetPraydistance (Skill * skill) const
        {
            return (float) (skill->GetPlayer ()->GetRange ());
        }
#ifdef _SKILL_CLIENT
        int GetIntroduction (Skill * skill, wchar_t * buffer, int length, wchar_t * format) const
        {
            return _snwprintf (buffer, length, format,
                               skill->GetLevel (),
                               -5 + 7 * skill->GetLevel (), 1.9 * skill->GetLevel () * skill->GetLevel () + 64 * skill->GetLevel () + 36.7);

        }
#endif
#ifdef _SKILL_SERVER
        int GetEnmity (Skill * skill) const
        {
            return 0;
        }
        bool TakeEffect (Skill * skill) const
        {;
            return true;
        }
        float GetEffectdistance (Skill * skill) const
        {
            return (float) (13.3);
        }
        int GetAttackspeed (Skill * skill) const
        {
            return 3;
        }
        float GetHitrate (Skill * skill) const
        {
            return (float) (1.2 + 0.05 * skill->GetLevel ());
        }
#endif
    };
}
#endif
